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Simply Count everyone off by two's as if you were playing soccer
with even teams. Make sure you count the girls/guys seperately to
ensure even teams.
One ball represents the guys only, another ball the girls, and the
third ball is co-ed. To make this an extra zinger...allow them to
carry the balls for three steps and throw it.
My group loves this!
In smaller rooms where kicking a ball is n't cool exchange them for
a frisbee! |
You seperate the guys from the girls. They guys all lay down on
the floor of the open area. They hook themselves together by arms
and legs. Then the girls walk over and try to pry the guys apart from
each other. Once a guy has been pryed off he cannot reconnect to the
same guy or another. The girls have three (3) minutes to completely
take the guys apart. |
INSTRUCTIONS: In this game you put one of the buckets on one one
one side of the basketball court and the other one on the other side.
this game is like regular basketball but with buckets.
In this game you will need two teams of at least
4-5 players(it works best that way). In the gameplay you can't run
when you have the beanbag in your hand, but your friends can run.
So you have to pass the beanbag back and forth to get the beanbag
in the other teams bucket. If you toss the beanbag and it lands in
the bucket, but it knoks the bucket over, you will have to see if
the beanbag is still in the in the bucket if not the team does not
get the point. The team that at least has gotten 5 goals is the team
that wins. |
The Blob begins innocently enough as a mere individual playing
a game of tag. As soon as she catches someone, she joins hands with
him. Now he's part of the Blob, too, and they both set out hand-in-hand
in search of victims. Everyone the Blob catches (only the outside
hand on either end of the Blob can snatch at players) joins hands
with it and becomes part of the lengthening protoplasmic chain. And
thus the insidious Blob keeps growing. Unlike your run-of-the-mill
mad scientist created Blobs, this one is not content merely to ooze
along, seeking its prey. It gallops around the field, cornering stray
runners and forcing them to join up. (You'll have to agree on boundaries
for this game; some people will go to any lengths to avoid meeting
with an untimely end at the hands of the primordial slime).
Moreover, the Blob can split itself into parts and, with its
superior communal intelligence, organize raiding parties on the
lone few who have managed to escape. The thrilling climax occurs
when there's only one player left to put up a heroic last-ditch
stand on behalf of humanity. But alas, there is no defense against
the Blob, and humanity succumbs. (If that seems unfair, well, that's
the plot.)
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start with one of two people who are it, depending on how many
kids you have. Boundaries are set up and these people chase the others
until they tag someone. When they tag someone they must hold hands
and continue chasing people. When a group of four is formed they split
into two groups of two. This goes on until only a few are left-then
the command "blob unite" is shouted and the group all joins hands
and works to surround the remaining people. |
Lay all the sleeping bags flat on the floor. Pair everyone up and
have them sit with their partners in a circle around the sleeping
bags. Have one of the two be on the inside part of the circle and
the other one behind them and on the outside. Then you pick one person
from the whole group to be it. Have them all get on the group and
the person on the outside has to stare at their partner's back. The
person who is it winks (or points) at several different people on
the inside. Then when the person who is it says go, the persons who
he/she pointed to have to try and get to the person who is it before
any other person does. They must touch their chin to the shoulder
of the person it. The person behind has to try and stop their partner
from getting to the it person. They can wrestle them down to the sleeping
bags, sit on them, just watch the clothes getting off and exposing.
Great game to play at an over nighter with a big group. The person
who got to the it person stays with the it person and the old partner
is now it. Play until all are tired or skinned up pretty good. |
Divide a large group into several teams.
Each team gets a bedsheet. Have one half of each team go to the opposite
side of the room for a relay race. Hand a bedsheet to the first person
in line on one side of the room. At the word "GO", the first person
must drop to the floor on the bedsheet, roll themselves up into a "caterpiller" and
then "inchworm" crawl to their teammates across the room. There they
must unroll (the receiving team may assist!) then the next person
in line rolls up and inches back to the other side. Continue the
relay until each person has crossed to the other side. Great fun! |
Like normal tag, but when a person is caught they must hold the
hand of the person who caught them. You therefore, end up with a 'chain'.
Only The people at each end of the chain can tag someone. |
A non-carpeted floor is the best surface for this game. Divide
the students up into two even teams and have each team choose a goalie.
Have the goalies sit across from one another at each end of the playing
area. These are not traditional goalies, their job is to get the balloon
and sit on it before the other team counts to three (loudly). The
rest of the players all have their own chair that they can not get
out of. The game style is similar to soccer but each player moves
around the room in a chair and uses their free hand to hit the balloon
and their other hand to hold onto the chair. The teams play offense
and defense and score when their goalie (who is on the other end of
the playing area) pops a balloon. note to leader: have each kid blow
up one balloon before you get started, the game moves fast. |
Find a stick or other fairly sized object that is two sided. Pick
two teams-crows and cranes. When the object lands on one side, crows
chase cranes. When on the other side, the opposite happens. The teams
start facing each other and a line is designated behind each as the
goal. If the crows chase the cranes, the cranes have to get past their
line before they are tagged. If they are tagged they become a crow.
This lasts FOREVER!!! |
David
& Goliath Dodgeball
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Dodgeball rules apply...2 teams, one on each end of the playing
area. 2 balls, heavy enough to throw a considerable distance but light
enough that it won't hurt to get hit in the face or head. Balls are
set in the middle of the 2 teams (this middle is also the boundary
that the teams can't cross to the opposing side of). At least one
referee is needed to call the game. Ref yells "Go!", players
race for the balls and try to hit the opposing team members. The ball
must hit the opponent before hitting anything else. A hit player is
out for the round. If a player being thrown at catches the ball before
it hits anything else, the thrower is out for the round. Sound familiar,
okay here's the twist:
Prior to each round, each team designates a secret "Goliath"
for that round. They only tell the referee(s) NOT their opposing team.
At any time a secret "Goliath", is made out, buy being hit
or having their thrown ball caught, the whole team goes down and the
round is over.
Dodgeball is fun enough. But this extra twist is fun as the kids try
to guess who their opposing "Goliath" is and go for them.
Also, "Quick Rounds" get a winning team pumped...when they
get their opposing "Goliath" right away.
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Dizzy stick is a very simple game but a lot of fun. My students
played this game every free time they had at our last retreat. Take
a broom stick and hold it above your head and then stare at the end
of the stick above your head. Now spin around as many times as you
can as fast as you can. Then toss the stick down. Now the object of
this game is to run over to the stick and jump over it without falling
down. If you jump over the stick without falling down you get a point
for every time you spun around. This is a simple game but it is a
lot of fun and everyone will get a good laugh out of watching each
other try to get to the stick and jump over it when they are so dizzy.
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Split the group into two parts. Get them into line and have them
wrap their arms around the waist of the person in front of them forming
a long chain. Stick a rag or handkerchief in the back pocket of the
last person. The goal is for the front person of one group to get
the 'tail' of the other, while the tail of the group tries to avoid
getting caught. |
Any Number (Even Number of People)
Everyone splits off into two and finds a space within the play
area. They then link arms. The youth leader picks a twosome as volunteers!
One member of the twosome is IT and the other runs from IT. This
works like a normal game of chasing except that the person who is
running can grab the free arm of any person in any other twosome
at any point they like. When they do this they become a part of
the twosome and the original member of the twosome who was not grabbed
must now run from IT and try and link up with another twosome. If
IT catches the victim, then the victim becomes IT and It becomes
the victim and must run and link up with another group.
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Form two teams of elves. Each team must defend its treasure (a
pile of balloons) while attempting to steal or destroy the other team's
treasure. Use one color of balloons for one team, and another color
for the other team. Designate a time period (five to 10 minutes) to
play the game. When the time ends, each team's unpopped balloons count
100 points each. Stolen, unpopped balloons count 200 points each.
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