Pastor2Youth.com :: Games
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High Activity (90)

Thursday, 01 May 2003 01:30

Messy Backyard

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Preparation: Have several (we use 32) baseball sized newspaper wads taped up, so that the wads will retain their shape during the game. Game: Break group into medium sized teams and divide the playing area in half (by tape, pre-existing line, etc.). Place half of the newspaper wads within each teams area. We use a 45 second timer to let the kids "clean their backyard" by throwing their trash into the other team's 'yard'.Countdown of last five seconds will allow the kids not to throw any trash after the time limit. Thrown trash after the time limit results in disqualification (could be changed to double trash count, etc.)Caution: The kids will learn to gather their trash and drop it into the other's backyard with minimal time remaining.
Thursday, 01 May 2003 01:30

Mat Ball

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Divide into two teams. Use a ball that you throw at someone. Set up the field like baseball (first, second, third base only - but the base areas have to be about 10' x 10'). Have someone roll the ball into the home plate area. As each person kicks the ball they run to first - second - third and back to first. (Each time they go around is one run. They continue to run until the inning is over or they are hit with the ball. (You will end up with about 10-15 people running around the bases) The inning is over when all people have had a chance to kick. (It is not unusual to have an inning with 75-100 runs depending on the size of the teams). Each person is responsible for keeping track of their own runs.
Thursday, 01 May 2003 01:29

Mad Dash

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Designate four corners in your room or playing field as 1, 2, 3, and 4. Assign each person in your group a number between one and four and send them to their designated corners. Place a judge at each corner as well. Explain that when you say, "Mad Dash!", each person must travel to the their opposite corner (i.e., Corner 1 goes to Corner 3 and Corner 2 goes to Corner 4). Obviously when the four groups meet in the middle there will be chaos. Before you say, "Mad Dash!", you will also be announcing the method of travel. For instance, you could explain that everyone must run backward to their corners, or crabwalk, or hop on one foot. The last person to each corner is eliminated from play by the judges. Other suggested methods of travel: on hands and knees (carpeted floors only), holding a partner's hand, running with elbows and knees touching, etc.
Thursday, 01 May 2003 01:29

Locked Out

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First, get one or two persons to stay inside. Lock everyone else outside. Turn the flashlight on and place it someware in the church. The person inside randomly goes to 1 door, unlocks it, walks to another door unlocks it, walks back to the first door, locks it goes to another door and unlocks it, back to the second door, ect. Meanwhile , the people outside must get inside and get the flashlight without being seen, and are sent out if seen.
Thursday, 01 May 2003 01:29

Link Tag

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Everyone splits off into two and finds a space within the play area. They then link arms. The youth leader picks a twosome as volunters! One member of the twosome is IT and the other runs from IT. This works like a normal game of chasing except that the person who is running can grab the free arm of any person in any other twosome at any point they like. When they do this they become a part of the twosome and the member of the original twosome who was not grabbed must now run from IT and try and link up with another twosome. If IT catches the victim, then the victim becomes IT and IT becomes the victim and must run and link up with another group.
Thursday, 01 May 2003 01:29

Line Tag

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This is a fast action variation of good old tag. The game needs to be played in a gymnasium that has lines on the floor (basketball court, volleyball court, etc.) The more lines the better. Pick a person to be 'IT'. This person should be athletic as they will do a lot of running. The rules are: Everyone must stay on a line at all times. No jumping from one line to another. To make a transition from one line to another the foot must step on the intersection of the lines before turning. When a person is tagged by 'IT' they must sit down on the line where they were tagged. The people being chased can not go around a seated person. That route is blocked. However, 'IT' may go around a seated person. It is a good idea to have a judge to watch for broken rules. If anyone is caught breaking any rules they must be seated as if they were tagged. If 'IT' breaks the rules and tags someone that person continues as if never tagged. The last person to be tagged is the winner. If 'IT' is having trouble catching everyone, select two people to be it.
Thursday, 01 May 2003 01:29

LaVida Tag

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I don't know the actual name of this game, but our group learned it at Gordon College's 'LaVida' program. Break the group into two. Have them line up shoulder to shoulder facing the other group about 10 feet away. (This should make two rows of people standing side by side looking at each other 10' apart. Choose two people on the end. One is it the other gets chased. They have to run around and between the two lines of people until one is tagged. Boring, right? Here's where it gets fun. The person being chased can run up behind someone and push them into the middle where they become the one being chased. The person being chased can only make someone else run by pushing them into the middle from behind. Now 'IT' is outside the rows and the other person is inside. Let them play like this for a while until they get used to it.Now add this rule; If you are in the rows you can turn around and face the person trying to push you in and not allow them to change positions with you. Another option is to have the rows move until they are about 1 foot apart. (This makes it really difficult for the person being chased).
Thursday, 01 May 2003 01:29

Indoor Monkey Baseball

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This game is played with as many people on a team as you want but must have a minimum of 10 on each side. Line up eight folding chairs to the right of the batters location. With the bucket at the far right end.Each team has their own pitcher and is allowed only one pitch per batter.When the ball is hit, eight players from the fielding team must run from the field and sit in each of the chairs. The ball is then thrown to the person sitting in the first chair. That person then places the ball on the ground and passes it to the next person using only their feet. Continue passing the ball down the line in like fashion until it reaches the end. Once the ball reaches the end, the last seated person must drop the ball into the bucket using only their feet. (You'll be amazed at how difficult this is w/ a wiffle ball!)Each side is allowed three outs. Outs are made when the batter misses their pitch, the ball is caught in the air, or the ball hits the pitcher.Runs are scored by batters running around the cones which are placed at home and roughly pitcher's mound (about 7 ft.) Once around the two cones equals a run. If the batting team bats through their line up before they make three outs, the teams switch sides.You can play as long or as short a game as you want, but typically two innings is standard.
Thursday, 01 May 2003 01:28

Indoor Foosball

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Line up kids with their backs to each other, there should be several rows across the room. At each end, there's a goalie row facing the rest of the group... < >< >< >< >< > < >< >< >< >< > < >< >< >< >< > < >< >< >< >< > < >< >< >< >< > < >< >< >< >< > You can either use chairs or have them sit on the floor. To Play the game...You can use several "balls". Use anything from Nerf balls to Balloons, to Balloons with a couple of pennies or a little water in them, Ping Pong Balls (although they don't work very well). Most of the time we used Balloons. I like to put a little water in them, so if they break - well, It's more fun. You throw the balloon into the "court" and they try to get it past the goalie on the other side.. The players can only hit it with their hands and heads. They may not hold the ball or throw it, they can only hit it. If it goes out of bounds, they should leave it until you get it for them. I usually set a time limit rather then a score limit, you never really know how many points their going to make. NOTE: it's usually best to set another "adult" at each side to keep score.
Thursday, 01 May 2003 01:28

Indian Deathball

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Draw a line, dividing the hall in two. Draw three circles (approx 1metre diameter) across each end of the hall. Place a skittle in the centre of each circle. Split into two even teams, with one team in each half of the field. The aim is to eliminate the other team by hitting them below the knee with the balls or by catching the ball on the full when they throw it at you. Stepping on or over any of the chalk lines is also out. In addition, each team must defend its own skittles. The game is over when all the players OR skittles of one team are gone.
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TitleDate Added
Bouncy Ball Blitz 2012-11-06 22:06:02
Chain Reaction 2012-02-26 14:28:00
Giant 75 foot Water Slide 2012-01-22 21:28:24
Peanut Butter Face 2012-01-15 23:44:28
Messy Twister 2012-01-15 23:43:37

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