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Medium Activity (227)

Wednesday, 30 April 2003 15:19

Shoe Box Relay

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Give each team one or more ordinary shoe boxes. If you have enough, give 1 to each player. players put their feet in the boxes and hoof it around the goal and back. It's fun to watch.
Wednesday, 30 April 2003 15:19

Sharks

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Ice breaker. need chalk or hula hoops (plastic hoops people twirl around their waists). Draw four circles of about one diameter on the floor. These represent islands. Everyone mills around the hall (in the sea) until SHARKS is called out - then everyone has to get onto an island to be safe, anyone not on the island in ten is eaten by a shark and so out of the game. Remove islands at your pleasure forcing more and more people out of the game until you have a champ!
Wednesday, 30 April 2003 15:19

Sardines

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Can only be played if you have a lot of room, but not open space. This is sometimes called 'Seek and Go Hide'. One person is picked to be 'it'. This person must find a very good hiding place while everyone else sits in a neutral spot with their eyes closed for a specified amount of time. When the time is up, everyone goes looking for 'it'. If 'it' is found, you try not to let other people know where 'it' is and YOU HIDE WITH 'IT'. The object is to not be the last one left. The first person that found 'it' gets to be 'it' the next time.
Wednesday, 30 April 2003 15:18

Run and Pluck

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Divide the group into 2 teams (boys vs girls works the best). get the boys to interlock with eachother using arms legs ect and sit them down in a circle.(If you have 9 boys sitting down, then you will have 10 girls as runpluckers). As the music plays the girls run around the boys circling their prey, when the music stops the girls run in and pluck a boy from the cluster (the boys can resist). Once a girl has her man out of the cluster he can not reconnect and the girl must stand back with her man and watch the others get torn apart. After all the boys have been plucked one girl will be left without a man and is out, due to this elimination the leader takes out a boy (9 girls and 8 boys for this round). The music starts up again and we keep going until there is 1 boy 2 girls left in the final. After that final is played swap the teams around (girls interlock and boys become the runpluckers). This game is loads of fun and is a fave at Narraweena.
Wednesday, 30 April 2003 15:18

Rudolph the Red Nosed Freshman

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Divide the teens into groups of three Give them one pair of panty hose (with the toes cut out) Give them lots of balloons (for them to blow up)-- same # of balloons for each team One student gets to wear the panty hose on their head while the other two blow up balloons and shove them down the two legs to form Rudolph's "antlers" -- the first team to finish wins. [HINT: don't blow the balloons up too big or they are difficult to get down the legs of the panty hose]
Wednesday, 30 April 2003 15:18

Rubber Band War

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Set up two fortresses using folding tables turned on their sides about 8-10 feet apart from eachother. Put down a line of masking tape right down the middle of the playing field. It may also be wise to set side lines. Give two teams tons of rubber bands. Have them get behind their fortresses and go at it. Players may run around anywhere but cannot cross the dividing line. Rubber bands must be shot directly in order to get a person out, lobbing doesn't count. The rules are simple, get hit by a rubber band and you're out. The last team standing (or crawling around the floor) wins. Stress the importance of the honor code. Try different configurations with your tables to keep it interesting. The way you set up the tables will alter the strategy needed to play the game. Use thin rubber bands so they don't hurt too much and poke any eyeballs out.
Wednesday, 30 April 2003 15:18

Romans and Christians

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Here is another one. Looks like a good one for camps. Enjoy BRIEFING: Everybody close your eyes. You are no longer at camp. You have been transported to the first century A.D., where disciples of Christ are being persecuted. You are a Christian, but you are facing opposition from the government. Anyone who publicly acknowledges that they are a Christian is condemned to be thrown to the lions. Guards wander the streets, interrogating common people in order to eliminate unwanted Christians. It is into this atmosphere that you will find yourself when you step out of this room. Today is not an ordinary day, however. There is a secret gathering of Christians in a yet-to-be-disclosed location. Your goal is to find your way to the secret location and join your brothers and sisters in this secret "underground church" meeting. Along the way you may be approached by one of the guards, who will simply ask you, "Roman or Christian?" If you reply, "Roman," you will not be held any longer and you will be sent on your way. If you reply, "Christian," you will be taken to a holding cell to await your fate with the lions. Picture yourself in such a society. Ultimately, you would like to remain true to your faith. What will you do? WHAT THE KIDS DON'T KNOW (but you do): - - -Where the location of the secret meeting is (make sure it's big enough for everybody) - - -Some of the guards (perhaps one out of five) are actually Christians and will not only set you free if you admit you are a Christian, but they will give you a hint as to where the secret meeting is. - - -Some of those who stand up for their faith and are sent to the holding cell (early in the game) will be broken free by an amazing work of the Holy Spirit (angels come and hold the guards, allowing the prisoners to go free). Those who are caught much later in the game will not be released and will be told of their untimely demise at the hands of the lions (there were martyrs, you know). OTHER NOTES: There should be at least one guard for every 5 people or so, or nobody will ever get caught. The secret meeting place needs to be hidden well enough that everybody won't find it within five minutes. Once people find the secret church, they MAY NOT LEAVE to bring others in; it is simply too dangerous. The larger the playing area, the better. DEBRIEFING: This is the most important part of the entire game, and it must be done in a very sensitive way. Some kids will have denied their faith and might feel bad about it. Others will think it was no big deal to lie about not being a Christian so they could reach their goal. Others might be afraid of what might happen to them if they stand up for their faith in real life. The debriefing is an opportunity for you to really reach the kids on what it means to stand up for one's faith and to totally trust God even in situations where they may face incredible adversity. This game is played each summer with junior high camps of 100-150 kids and 20-25 counselors at Mount Hermon's Redwood Camp in Santa Cruz, California. It can easily be adapted to fit smaller youth groups as well. Hope you like it!
Wednesday, 30 April 2003 15:17

Red and Black

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Here is a simulation game that I have used to teach about the tendency we have to compete in life - especially in a way that harms or cheats others. It could also be used to speak about sin. THE RED AND BLACK SIMULATION GAME Needed: About 20 slips of paper; 2 pencils; sweets Instructions: Divide the large groups into two smaller groups, and explain that an experiment is about to take place. Give the following instructions: Each group will have 9 chances to choose a color: either RED or BLACK. Choices are rewarded according to the following guidelines: * If both groups choose BLACK - both get 3 sweets * If both groups choose RED - both loose 3 sweets * If one group chooses RED and the other BLACK - the group that chose RED get 5 sweets; and the group that chose BLACK lose 5 Two Requirements (these must be stated clearly at the start): 1. To get as many sweets as possible 2. To not hurt anybody Directions: Send the groups to opposite sides of the room and have them decide on their first choice. To make a choice the group simply decides on a color and writes it on the piece of paper. Then then present it to the facilitator. Rewards the groups according to the instructions. After the 4th or 5th round, ask if the groups want to negotiate - if they do, have them choose a negotiator and give the two negotiators a minute to decide on their strategy for the future choices. Then announce that the next round of choices will be worth three times as much. Discussion: * What was your group's strategy? How did you decide what color to choose? * How did you treat the "minority" voice in your group? * Did your group fulfill the two requirements? How? * Did you trust the other group? * Why did/didn't you want to negotiate with the other group? * When did you decide to try and beat the other group? * To beat the other group did you have to emphasis one requirement over the other? Note: No mention was made of competition, beating or winning - this is our natural tendency! If both or one group became involved in competition even though no mention was made that the exercise was based on competition lines, suggest that this is our natural tendency to satisfy our ego through being superior to others, or for selfishness and greed. Ultimately this is the cause of poverty, war and oppression in the world. The Bible calls it sin! Use this simulation - it works really well and leads to great teaching. (SOME POSSIBLE ALTERATIONS ARE AS FOLLOWS--AS FOUND WITH ONE PERSON WHO PLAYED THE GAME) Some changes we made : 1. We didn't write on papers, instead just held up either a red or black card (as everyone screamed "ching, chong, chah!"). 2. I (as sim-master) left the room during negotiations. 3. Each group started with a collection of sweets in case both held up red cards at the start. What was interesting, was that after the first round of negotiations had broken down and resulted in mistrust, we had a second round of negotiations. Here, each party actually DESTROYED their red cards. I doubled and tripled the odds for the next round and each group quietly asked if I had any spare red cards . . . . It brought up a lively discussion about nuclear disarmament, causes of war, mistrust, greed and general human nature.
Wednesday, 30 April 2003 15:17

Quad Balloon Capture the Flag

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Divide your group into four equal groups. Give these groups a color that corresponds with the Balloons. Blow up the balloons (About the size of a basketball) and tie them off with the rubber bands. Attach the balloons to the right ankle of your players. Each team starts by their base, when the game begins, each team attacks the opposite teams by trying to stomp their balloons. If they stomp on a balloon, the player is captured and is escorted back to that teams jail. During this time, a player escorting someone to jail cannot be stomped upon. If a player from that from the same team reaches a jail where his/her teammate is, they can rescue them by tagging them, But during this time, the player trying to rescue them can be captured also. If he/she rescues a teammate, they place their hands on their heads and walk back to their base. Once their, they can rejoin the battle. The captured player gets a new balloon. If one team captures all of the players of another team, then they control that teams area, and all the players now join that color. Last team standing or with the most captives, wins.
Wednesday, 30 April 2003 15:17

Pyramid

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This requires 6 kids, the idea is they have to from a human pyramid. Three strong ones kneel side by side on their hands and knees, the middle person should be the strongest. Then two others climb on top of them and kneel with a hand and knee on each of the two kids below them (the middle person must support the weight of two set of hands and knees). Finally the last person climbs to the very top of the pyramid. Its fun to see of they can stand up on top of everyone.
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bnm_43 2017-05-09 20:56:25
doczxcvbnm_125 2017-05-09 20:56:25
doczxcvbnm_122 2017-05-09 20:56:25
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doczxcvbnm_25 2017-05-09 20:56:25
TitleDate Added
Bouncy Ball Blitz 2012-11-06 22:06:02
Chain Reaction 2012-02-26 14:28:00
Giant 75 foot Water Slide 2012-01-22 21:28:24
Peanut Butter Face 2012-01-15 23:44:28
Messy Twister 2012-01-15 23:43:37

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