Pastor2Youth.com :: Games
Mild Activity

Mild Activity (228)

Wednesday, 30 April 2003 01:54

Tree

Written by
Works with any sized group...Have kids take their shoes off, then sit in a circle with all their feet touching in the middle (their legs should be straight)... Designate someone to be "it"--They need to stand in the middle of all the feet (Everybody should have their feet touching the feet/ankles/etc. of the person in the middle, so that "it" cannot move or twist)...The person in the middle is then given a push, and pandemonium ensues! NOTE: The person who is "it" should keep their knees locked, & as I say, assume a "pick stance" (i.e., protecting oneself while setting a "pick" in basketball). The object of the game is to not let the person who is "it" fall on you if you're sitting down--If they do, then you're it!This may sound risky, but for our group at least, it has been trouble-free, and the kids love it!
Wednesday, 30 April 2003 01:54

Traffic Light - Revised

Written by
First lay the plates out in a line far enough apert to have people stand on them. Then place 8 people on them, facing the middle one which is open like so L L L L O R R R R. The object is to get them entire sides to slip without leaving the paper plates. There's more, they cannot jump a member of their side who faces the same way, they have to take turn (L then R and then L and so forth), and they can only jump one person at a time. Last, they cannot backtrack and must start over when no one can move. Here's the answer sheet for those keeping score, it's long so bear with me. L L L L O R R R R L L L O L R R R R L L L R L O R R R L L L R L R O R R L L L R O R L R R L L O R L R L R R L O L R L R L R R L R L O L R L R R L R L R L O L R R L R L R L R L O R L R L R L R L R O L R L R L R O R L L R L R O R L R L L R O R L R L R L O R L R L R L R L R O L R L R L R L R R L O L R L R L R R L R L O L R L R R L R L R L O L R R L R L R O L L R R L R O R L L L R R O R L R L L L R R R O L R L L L R R R R L O L L L R R R R O L L L L This is the only answer to this problem. They cannot move out of line to see the full picture, they can't turn around(only with their head) and as one or more get the answer, if they get it too soon, you can handicap them so that they cannot talk or whatever. Thiw makes the rest of the group have to figure it out too. The discussion afterwards can be roles people play in life (idea person, shy and distant, sheep and follows orders, or whatever). With handicapped people, ask them how they felt not being able to help the group at all. Great discussion out of it.
Wednesday, 30 April 2003 01:54

Traffic Light

Written by
Put a person on eight of the plates, leaving the middle one open. Have each group of four face the other group of four, staying in a straight line. Tell them that they have to move the whole group to the opposite side , where the other group of four is standing. One catch, no one can go backwards and no one can jump a person facing the same way they are and they can only jump one person from the other side at a time. If they feel they may have messed up, have them start all over again, from the top. If you feel one or more have caught on to it too quickly, then handicap them by having them not be able to speak. It can be done and can take forever, but you really see who the leaders of the pack are and who are the thinkers and who the followers are. Try it on paper first so you know how to do it. Any questions, just e-mail me. Happy to explain better. Debriefing this game works well with having each person talk about what they observed from it and how they felt during it.
Wednesday, 30 April 2003 01:54

Train Wreck

Written by
Have two rows of chairs, one less then the number of people playing. Number off the chairs, so that evens are on one side, and odds on the other. The person who is it, stands in front, and calls out numbers, or something of that sort, to the whole "Train." Those numbers then have to get up and switch with another person. The person in front trys to get in one of the open seats. If "it" succeeds, the person left standing is it. Start out with only calling out two numbers, but let it get harder as it goes along (three, four, seven, etc... different numbers called out. Or any number divisible by three! Cruel things like that) To keep it lively, the people do not keep their numbers, the chairs do. After they switch chairs, they have to figure out what their new number is. Also, to keep everyone moving, the person in front can yell, "Train Wreck!" At which point every one gets up and runs to a different chair.
Wednesday, 30 April 2003 01:53

Tower of Flour

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This is a game for smaller youth groups. Take a 12 oz cup and put a penny on the bottom, then pack it tight with flour. Place a piece of paper on top of the full cup of flour and flip it upside down on a table. Carefully remove the cup with out disturbing the flour. What you should have is a tower of flour with a penny on top. You give each person a butter knife. (because anything sharper could cause problems). The object of the game is to take turns cutting away at the flour without disturbing the penny. The person that causes the penny to fall has to pick up the penny with their lips. Then you start all over.
Wednesday, 30 April 2003 01:53

Toilet Paper Get-to-Know-You

Written by
A very simple game. Sitting in a circle as a group, pass around a roll of TP and tell kids to rip off at least 3, but as many as they want, squares from the roll. Some kids will take only three if the leader takes three, so leaders take your squares first and tak a fair amount (e.g., 10). Each person then has a turn (go around the circle) and must tell the rest of the group something about themselves for every square they ripped off the roll. E.g., my name is Tom (rip), I like hockey (rip), I have three sisters and a brother (rip), etc... The only mess is a bunch of TP squares that need to be picked up after the game is over.
Wednesday, 30 April 2003 01:53

Thrift Store Fashion Show

Written by
Load up all of you students in the bus or van and take them to the local Thrift Store. (Announce prior to the event for each student to bring $5). When you arrive, give the students 15 minutes to go in, find an outfit that costs $5 total, and come back and get on the bus.Return to the church, where you will conduct a fashion show, where each student gets to show off their $5 outfit.It makes it a lot of fun to have dance music and lights going if you have the resources. Also it's great for the Pastor or one of the sponsors to take down all of the information and narrate the show.For example, if Johnny bought Levis Jeans and a vintage boy scout shirt, the narrator, would announce that as Johnny walked out on stage.This is just great fun, gives kids the chance to have a minute in the spotlight, and many of the kids will buy clothes that they'd actually wear again!
Wednesday, 30 April 2003 01:53

Three Saints

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Sit the group in a circle. Pick 3 people who are Saint Peter, Paul and John. The 3 saints sit next to each other in front then everyone else makes a semi-circle around them. Then everyone picks a number starting from 1 all the way to the last person. Saint Peter starts the rhythm which is pat thighs once, clap hands once, snap left then snap right. Then one the thigh pat Saint Peter says his name and by the finger snap he says a number or one of the other saints name. (" Saint Peter, Number one") That person must then say their name and someone else right on beat if they mess up than they move to last place and everyone moves around. If you get one of the saints out then they switch places with the saint and they go to the last chair. The object is too unseat all the saints. So you want to try to get the saints out by calling them all the time. Or you can play that if you mess up they get out and the last three standing go between each other and whomever is left is the ruling saint.
Wednesday, 30 April 2003 01:52

Telegraph

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Have the youth line up on the floor in lines of about 8. Hand all of them paper and pencils, and start at one end. Whisper to the person on the end what you want them to draw. Have the person sitting next to that person what they see, and the next person the same and so on. Compare the end products at the other end of the lines and what was to be drawn in the beginning.Great lesson when talking about being a model to others and being a good example of Christ.
Wednesday, 30 April 2003 01:52

Take Off What You Don't Need

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This is a game our youth group uses to initiate new campers. A new camper is asked to sit in the middle of a circle and someone will put a blanket over them. You tell the camper the object of the game is to see who can get the most points by taking off everything they don't need (1 pt for each object). The group urges them on "What do you not need?" The person usually starts off throwing out their shoes, socks, watches, shirts, etc. BUT the real object is for them to realize they don't need the blanket and the real winner is the one with the least points before they realize it's the blanket. Youth Leaders beware - some youth you just have to tell before they strip!!
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TitleDate Added
Bouncy Ball Blitz 2012-11-06 22:06:02
Chain Reaction 2012-02-26 14:28:00
Giant 75 foot Water Slide 2012-01-22 21:28:24
Peanut Butter Face 2012-01-15 23:44:28
Messy Twister 2012-01-15 23:43:37

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