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Simulation Games

Simulation Games (13)

Friday, 16 September 2005 10:11

The Game of Life

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In this game we will have some carnival type booths set-up. Each booth will be run by an adult. Each booth represents something around which people center their lives: Wisdom, Fame, Security, & Money. At each booth, the student can compete in various activities to earn tokens. Each game has its own different token (made from different colored construction paper). Each game also has the potential of causing a player to lose tokens if they fail at the competition. Each student starts with 2 of each token. The games are as follows: Fame: At the fame booth, students will try to live out their dream as they compete to make 3 out of 5 free throws. If they win, then they are a sports legend and earn one FAME token. If they lose, then they missed out on a million-dollar sports contract and lose one MONEY token. Money: At the money booth, students will seek out riches as they compete to call 3 out of 5 flips of a quarter correctly. If they win, then they are millionaires and earn one MONEY token. If they lose, then they will never own a mansion in Beverly Hills and lose one FAME token. Security: At the security booth, students will play the stock market as they compete to roll either a 4, 5, or 6 on a die 3 out of 5 times. If they win, they have secured their retirement and earn one SECURITY token. If they lose, then they cannot afford to go to college in the future and lose one WISDOM token. Wisdom: At the wisdom booth, students will take our SAT test as they try to answer 3 out of 5 riddles correctly. If they win, then they are sought by Donald Trump to run his business and earn one WISDOM token. If they lose, then they will forever be a Wal-Mart greeter and lose one SECURITY token. Each student can go to as many games as they want as long as they have the selected token that they could lose for that game. Students think that the goal of “The Game of Life” is to gain more tokens than anyone else. Here’s the catch though: that is not the goal at all! The goal is for them to be willing to surrender their lives in order to gain life. One leader will be stationed in an obscure place with PEACE tokens (different color than the other four colored tokens). If students want one of these tokens, then they will have to give that leader all of the tokens that they own. The students will not be able to earn any more tokens from the other games. Their goal for the rest of the game is to talk everyone else into giving up all they own for one of these tokens. And that is “The Game of Life!” It can lead into a study of Ecclesiastes and what Solomon found to be true in life as well as how Jesus said we could earn life.
Saturday, 03 May 2003 12:12

Three Variations

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There are three versions. All games are played with rubber-tipped suction cup type dart guns. When we play the guns are hard to find because everyone is buying them up. The first version we tried was played just like the paintball capture-the-flag style with one flag in the middle in which you have to get the flag and advance it to their base (called "Football" Capture-the-Flag). You'd divide the youth into two teams and put the flag somewhere in the middle of the playing arena. For us the flag was placed in the sanctuary which was great for people sneaking around the balcony and amongst the pews. You had to get the flag and hang it on a pole or something at their starting point or base. If you were hit by a dart, you were out of the game completely and would have to wait until next game. There is also a 20 min. time limit. The problem is that with most lights out you couldn't see nor often feel the darts hit you so there was a lot of fighting over if someone got killed or not. So much so that we abandoned this version. The second version is similar to the "Assassins" game that some people have played. Let me explain the correct way to play first. The only difference is that in the real Assassins game you can't have any witnesses see you shoot your victim. This means that no one can actually see you shoot them. They can be in the same room but just not see it. We used to play this in college and the game lasted a whole month. This version is played continuously over days, weeks or longer depending on amount of people and how fast they kill and if you impose any time limits or killing quotas. It's good to include rules like no killing during school, at someone's employment nor during a youth or church service. You basically have everyone that is playing write their name down on a slip of paper. Then you hand out everyone's killing assignments. Each person playing has no idea who has them but only who they have. You are only allowed to get the person with who's name you have and can't get the person shooting you for defense. After you get a person, you have to prove you had them by showing them their name on the paper, then they have to hand over the name of the person they were supposed to get and that is now your next assignment. So eventually the number of people playing will get smaller and smaller until there are two people hunting each other and one person finally prevails. You have to arrange the names that you hand out it in such a way as to make a circle so that as each person gets shot the circle gets smaller and smaller and the game continues. Got it? The GOTCHA version we played was the same thing but in a shorter smaller scale. There could be any witnesses and there were the boundaries inside the church that we played. I would set up the names, hand them out and give five minutes for everyone to disperse and hide in the church until I blew the whistle. Once I did this they hunted each other down. With around 15-20 people the games were usually over in 30 minutes. Some people hid and waited for their prey to pass by or others hunted. It was a blast. One warning. I would encourage using the term GOTCHA and avoiding language about killing, etc.,... We claimed that GOTCHA stood for "God Orientated Thought Changes Hearts Always" and said that we were killing with kindness, etc.
Saturday, 03 May 2003 12:12

Stress Ideas

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Last year one of our college age youth members gave a talk on stress in which she used a hand pump and a balloon to illustrate stress. Every time she listed a stressful event in the life of a typical teen, she pumped more air into the balloon. Every time something came along to relieve the stress (i.e. lunch breaks after a class in which you've forgotten your homework at home) she let a little air out. Then she kept pumping with more stressful items until it popped. The looks on everybody's faces as the balloon was about to explode was hysterical! Jesus is the safety valve of the second balloon which never lets it get to the breaking point. If I remember them correctly, her suggestions for resolving stress were: 1) Prayer - Spending time with God can help put things in perspective. 2) Fellowship - being with other Christians in the same boat helps avoid the feeling that you are all alone. 3) Determination - Put up a sign that says "Never Give Up!" somewhere in your room where you will see it every morning. 4) Try to plan your week so you can include "fun time." The best part of the whole talk was how she presented it. She has a real gift for speaking and she did an excellent job during the whole presentation.
Saturday, 03 May 2003 12:12

Romans and Christians

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BRIEFING: Everybody close your eyes. You are no longer at camp. You have been transported to the first century A.D., where disciples of Christ are being persecuted. You are a Christian, but you are facing opposition from the government. Anyone who publicly acknowledges that they are a Christian is condemned to be thrown to the lions. Guards wander the streets, interrogating common people in order to eliminate unwanted Christians. It is into this atmosphere that you will find yourself when you step out of this room. Today is not an ordinary day, however. There is a secret gathering of Christians in a yet-to-be-disclosed location. Your goal is to find your way to the secret location and join your brothers and sisters in this secret "underground church" meeting. Along the way you may be approached by one of the guards, who will simply ask you, "Roman or Christian?" If you reply, "Roman," you will not be held any longer and you will be sent on your way. If you reply, "Christian," you will be taken to a holding cell to await your fate with the lions. Picture yourself in such a society. Ultimately, you would like to remain true to your faith. What will you do? WHAT THE KIDS DON'T KNOW (but you do): - - -Where the location of the secret meeting is (make sure it's big enough for everybody) - - -Some of the guards (perhaps one out of five) are actually Christians and will not only set you free if you admit you are a Christian, but they will give you a hint as to where the secret meeting is. - - -Some of those who stand up for their faith and are sent to the holding cell (early in the game) will be broken free by an amazing work of the Holy Spirit (angels come and hold the guards, allowing the prisoners to go free). Those who are caught much later in the game will not be released and will be told of their untimely demise at the hands of the lions (there were martyrs, you know). OTHER NOTES: There should be at least one guard for every 5 people or so, or nobody will ever get caught. The secret meeting place needs to be hidden well enough that everybody won't find it within five minutes. Once people find the secret church, they MAY NOT LEAVE to bring others in; it is simply too dangerous. The larger the playing area, the better. DEBRIEFING: This is the most important part of the entire game, and it must be done in a very sensitive way. Some kids will have denied their faith and might feel bad about it. Others will think it was no big deal to lie about not being a Christian so they could reach their goal. Others might be afraid of what might happen to them if they stand up for their faith in real life. The debriefing is an opportunity for you to really reach the kids on what it means to stand up for one's faith and to totally trust God even in situations where they may face incredible adversity. This game is played each summer with junior high camps of 100-150 kids and 20-25 counselors at Mount Hermon's Redwood Camp in Santa Cruz, California. It can easily be adapted to fit smaller youth groups as well. Hope you like it!
Saturday, 03 May 2003 12:12

Red and Black

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Here is a simulation game that I have used to teach about the tendency we have to compete in life - especially in a way that harms or cheats others. It could also be used to speak about sin. THE RED AND BLACK SIMULATION GAME Needed: About 20 slips of paper; 2 pencils; sweets Instructions: Divide the large groups into two smaller groups, and explain that an experiment is about to take place. Give the following instructions: Each group will have 9 chances to choose a color: either RED or BLACK. Choices are rewarded according to the following guidelines: * If both groups choose BLACK - both get 3 sweets * If both groups choose RED - both loose 3 sweets * If one group chooses RED and the other BLACK - the group that chose RED get 5 sweets; and the group that chose BLACK lose 5 Two Requirements (these must be stated clearly at the start): 1. To get as many sweets as possible 2. To not hurt anybody Directions: Send the groups to opposite sides of the room and have them decide on their first choice. To make a choice the group simply decides on a color and writes it on the piece of paper. Then then present it to the facilitator. Rewards the groups according to the instructions. After the 4th or 5th round, ask if the groups want to negotiate - if they do, have them choose a negotiator and give the two negotiators a minute to decide on their strategy for the future choices. Then announce that the next round of choices will be worth three times as much. Discussion: * What was your group's strategy? How did you decide what color to choose? * How did you treat the "minority" voice in your group? * Did your group fulfill the two requirements? How? * Did you trust the other group? * Why did/didn't you want to negotiate with the other group? * When did you decide to try and beat the other group? * To beat the other group did you have to emphasis one requirement over the other? Note: No mention was made of competition, beating or winning - this is our natural tendency! If both or one group became involved in competition even though no mention was made that the exercise was based on competition lines, suggest that this is our natural tendency to satisfy our ego through being superior to others, or for selfishness and greed. Ultimately this is the cause of poverty, war and oppression in the world. The Bible calls it sin! Use this simulation - it works really well and leads to great teaching. (SOME POSSIBLE ALTERATIONS ARE AS FOLLOWS--AS FOUND WITH ONE PERSON WHO PLAYED THE GAME) Some changes we made : 1. We didn't write on papers, instead just held up either a red or black card (as everyone screamed "ching, chong, chah!"). 2. I (as sim-master) left the room during negotiations. 3. Each group started with a collection of sweets in case both held up red cards at the start. What was interesting, was that after the first round of negotiations had broken down and resulted in mistrust, we had a second round of negotiations. Here, each party actually DESTROYED their red cards. I doubled and tripled the odds for the next round and each group quietly asked if I had any spare red cards . . . . It brought up a lively discussion about nuclear disarmament, causes of war, mistrust, greed and general human nature.
Saturday, 03 May 2003 12:12

Poverty

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You will need to cut four different colors of paper into small pieces. Place the papers in a bag where they can be mixed together. Determine a point value for each color paper. Get each child to draw 5 or 6 pieces out of the bag. Tell them what the point value of each color is and get them top add up their points. They must now move into some type of competition where they exchange papers, eg; they must ask each other questions and may not answer using the affirmative, negative, black or white. For each infringement the other person gets a piece of paper. They should move around the room and meet as many people as possible. After awhile stop them and get them to tally up their points. Divide the group into three, along the lines of the points totals. Try to get the break to reflect society, with the richest having the most points, and the poor the least. Depending on what the games' goal is you may want to get the proportion similar to society, with the biggest group being the middle class. The group with the most points now has the privilege of making up any rule they like that affects the bartering process. No restrictions are placed on them. What should happen is that the group makes a rule that will benefit them to the detriment of the others. The bartering process begins again with the new rule added to the ones about the 'taboo' words. After some time stop them and go through the same process again. Some of the entrepreneurs in the middle class may have worked themselves into the upper class. The process can be repeated two or three times more. After the game discuss how the people felt. Some questions may be: * Ask the rich people how it felt to have so much power. * Did the lower and middle classes feel frustrated or angry at any stage? * Was it frustrating for those in the lower class to know that they could never get to the top honestly, because the rich ones were acting oppressively? * Ask someone who worked up into the upper class how they got there, and how they felt when they were able to make rules. Why did, or didn't they make rules that would make it easier for others to do what they did. * Ask someone who slipped into a lower class how they felt when they were no longer able to make rules and were instead oppressed by people who had been their friends. Variation When the group splits up the last or second last time, allow the lower class people to suddenly make the new rule. This can be used to bring out emotions in kids that will cause them to identify with the emotions experienced by those in the New SA, They will be able to relate to the previously oppressed, and the oppressor. Compare the experience when the lower class made the rules to what happened in SA: * Did the Black people of SA react like the oppressed in the game, or with more love and forgiveness? * How does that affect their attitude to the Black people they come into contact with? * How did the middle class feel when they were oppressed no matter who the ruling class were? * What types of rules could've been made that would have benefited everyone, not just the rule makers.
Saturday, 03 May 2003 12:12

Peter's Faith Journey

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This particular one is not a true simulation game, but could easily be adjusted to be so. Adding experiences, or using the Visual Bible for certain snippets, etc, could really add something to this, and make it most unforgettable. I wanted to share an interactive learning experience that I presented on Friday night at a youth group. It was on the Faith Journey. It began with youth pairing up and answering the following questions (I found this sometime back, called My Spiritual Autobiography): 1. My earliest memory or awareness of God 2. The major religious events or experiences in my life 3. My spiritual high point (when I felt closest to God) 4. My spiritual low point (when I felt most distant from God) 5. Special people who have played a role in my faith journey 6. When I am right now in my relationship with God 7. Where I would like to be in my relationship with God 8. What's missing in my relationship with God Then I presented a short input time on Peter's faith journey (reading the Bible verses or referring to the passage if it was too long to read): Peter is Called to Follow Jesus Matthew 4:18-20 Peter Walks on the Water Matthew 14:25-33 Peter Confesses Faith in Jesus Matthew 16:13-17 Peter Corrects Jesus Matthew 16:21-23 Peter Advises Jesus at the Transfiguration Matthew 17:1-4 Peter Defend Jesus in the Garden John 18:10-11 Peter Denies Jesus Matthew 26:69-75 Peter Decides to Leave the Faith John 21:2-3 Jesus Restores Peter in the Faith John 21:15-17 Peter Stands up For His Faith Acts 2:14; 37,38 Peter Puts His Faith to the Test Again Acts 3:1-8 Peter Defends His Faith Acts 4:1-21 Peter is Challenged in His Faith Acts 10:9-35 Peter is Guilty of Hypocrisy Galatians 2:11-1 Peter Writes Two Letters 1 & 2 Peter I used a simple graph to plot the ups and downs of Peter's faith journey: the vertical axis is Spiritual Progress while the horizontal is Events in the faith journey. The end results in 3 steps up; 5 steps down, 5 steps up, one step down and then finally one step up. I then had each young person fill in the same chart to record their faith journey. I wrapped up by focusing on the presence of God in our faith journey and how that spiritual development is not smooth and consistent.
Saturday, 03 May 2003 12:12

Monopoly

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Setting up the game: Photocopy and cut out paper money for the game. Give each team the same amount the 'real' monopoly games says to give to each player. Make sure to have enough for the bank. (Note: it works VERY well to color code the different bills - like with the game.) Distribute the properties to people in your congregation (giving 2 or 3 to each household if you don't have enough volunteers). They will all have to have several hundred dollars to make change with. Make up certificates of ownership for each property to give the people that buy the properties. Make up passes. (cards that tell where the team is coming from and going to) sort of like: ____________________________ |Team: | |Going to: | |From: | |Authorized: | ____________________________ Make a small photocopy of the original playing board. (Blacking out the utilities - they just mess everything up, so we don't use them) You should have LARGE mascots for each team (i.e.: HUGE stuffed dog, Large shoe, toy school bus, big McDonalds cup covered with tin-foil [thimble:)] etc...) You should have an adult to drive each team around (with a specific driver, you don't have to worry about kids breaking laws, speeding, liability, etc.) Make sure each kid is in the car-buckled in before the car leaves PARK...(I know this sounds dumb, but we all have to worry about liability now-a-days). Make a map of the town, and a list telling the address of each property. Make the bank, the Jail, community chest and chance at the church. Also, we had a couple of families drop out, so we had the extra properties at the church.Order Pizza or refreshments for the end of the game. (We had each kid bring $2.00 to pay for pizza) Give each team: map of town, Church Phone Number, List of properties and the addresses where they can be found, monopoly money, mascot, copy of the playing board, copy of the rules, a driver and several players Each house should also have: map of town, church phone number, list of properties and the addresses where they can be found, small collection of monopoly money, copy of the rules, copy of the playing board, dice, their properties (and an envelope for each one, to collect rent with). (NOTE: hard to find houses should put balloons in their yard, or on their door so they can be recognized.)Playing the Game: Have each team meet at the church, so they all can hear the rules, and start at the same time. (And to try to answer any questions they have. Set a time when everyone has to meet back at the church at the end. (for each 5 minutes their late deduct 500 dollars from their score...6-10 minutes late 500+500=1000, 11-15 minutes late 500+500+500=1500 etc...) Synchronize Watches Draw numbers to see which team rolls first. Start everyone at 'Go', and let them roll. They count their spaces, then drive to their first property. They can buy it, or not. It it's bought, they still have to drive there, and pay the rent. If they have all of the properties of a color, they can put houses and hotels on them. (They have to buy them at the bank, and the bank calls the respective houses to tell them which properties have houses and hotels) (NOTE: we only had one team buy houses and hotels - They won.) They have to have a pass to go somewhere, if they get to a place without a pass going there, they have to go back and get a pass. (NOTE: they don't need a pass to go to 'Go' to pick up their money) From each spot, they need to role the dice to go to the next place. A team can't roll, or buy, or pay rent until the ENTIRE team is in the house with the property 'owners'. We didn't make the drivers go in, since they were adults, and not 'OFFICIALLY' part of the game. If a team rolls two properties at the same spot, they have to sit down for two minutes before they can proceed. Jail: They need to role doubles, and if they don't get doubles on the first role, they must sit at the bank/jail (Church) for 5 minutes. We played that if they wanted to mortgage property, they could get their full value (that they paid) for it (It was less hassle that way) (NOTE: no-one did that.) We also gave them $400 for passing 'Go' (have to come to the church to get it) and $800 for landing on 'Go' (That's more then the regular game... but hey, the person that runs the game makes the rules :) At the end of the game, have everyone return to the church and get refreshments while everything is tabulated. Tabulating Scores: Count up how much cash each team has. Add the price of each property (doubling the price if they own a monopoly) add any rent they collected for each property add the worth of any houses and/or hotels they have subtract $500 for each 5 minutes they're late We had each property either call in, or come in to tell us who bought what properties and how much rent they got for it. (We gave them all pizza too.)
Saturday, 03 May 2003 12:12

Listening to God

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I. Materials A stack of 8x11(inches) sheets of paper...about 30-50 sheets. (cool colors if you have them). One blind fold. II. Time Depends on how long you want to reuse the activity...one person usually takes 15 minutes.... III. Objective The objective is for the blind folded person to walk from one side of the room to the other without touching one of the papers. You blind fold the person and tell them that their goal is to reach the other side of "life" without touching a square paper. After you blind fold that person, pick one person (the blind folded person can not know who this person is going to be ) to be the voice of the Holy Spirit.... The rest of the group line up along the two side walls of the hall - they cannot come next to the blindfolded person, and cannot touch them. Neither can they move from their starting positions. Only the person playing the "Holy Spirit" can move along the walls. The rest of your group tries to get the blind folded person to step on the squares of paper. SO the challenge comes for the blind folded person to listen to a voice she trusts and listen to them and try to block out all the other voices in the group... Most of the time they will fail and listen to the wrong person... Use this exercise to lead into a discussion about tons of things -how to better listen to God -trusting other people -the effects of other influences in our lives -how to discern the love of God in a world where people deceive you. Try it out. Should be fun, and a good object lesson.
Saturday, 03 May 2003 12:12

Human Machine

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Break your group up into groups of no smaller than five and no bigger than ten. Each person in each group now must become one of the following body parts -- eye(s), ear(s), mouth, brain, leg(s), arm(s), hand(s), etc. You can add or take away body parts, depending on the size of your group. Just keep the most important ones in place. Instruct each group to do their best to perform a simple task, with each body part performing only its function. Here is a sample task. Place a Bible across the room and have each human machine attempt to "walk" over to the Bible, find Romans 12:4 - 6 and read it out loud. Remind your machines that each body part can only perform its function. For example, the legs cannot go to the Bible until the eye tells the brain where they are and the brain tells the legs how many steps to take and in which direction. This works great to illustrate how each member of a church or youth group is important and that we must all work together as part of Christ's body. A suggested Scripture passage is Romans 12:4 - 6.
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doczxcvbnm_125 2017-05-09 20:56:25
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TitleDate Added
Bouncy Ball Blitz 2012-11-06 22:06:02
Chain Reaction 2012-02-26 14:28:00
Giant 75 foot Water Slide 2012-01-22 21:28:24
Peanut Butter Face 2012-01-15 23:44:28
Messy Twister 2012-01-15 23:43:37

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