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2 Groups of 5-10
Prepare a four 2x4's, (or larger if possible), with ropes at each
end by drilling through the wood and pushing the rope through and
knotting it. Have each group stand on a set of the 'skis' (Pack as
many teens together as possible). Then they have to race about 100'.
This is another good problem solving puzzle. (They have to yell 'RIGHT'
- 'LEFT' - 'RIGHT' and so on). |
Have two volunteers to begin this game. have the others decide
on a scene that the two volunteers will act out, such as "a marriage
proposal" or "recieving a grammy award". the first
time tthe volunteers have 60 seconds to act out the scene, then 30
seconds, then 10 seconds, then 5 seconds. it can get really hilarious!
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*this is a complicated exercise and therefore complicated to explain
1. Have the students sit in a circle on the floor. The instructor
will sit within the circle and before him will be many small objects.
2. He will pick up an object, a pencil for example, and while
passing it to the person at his right, he will say "This is a pencil"
The person will answer, "A What?" The instructor will answer "A
pencil", and again the person will ask "A what?" and the instructor
will again answer "A pencil." The person will answer "Oh, a pencil."
The person than turns to her right and the process continues; "This
is a pencil", "A what?" "A pencil" "A what?" "A pencil" "Oh, a pencil!"
3. Practice this once so everyone can follow the pattern. Then
start again, this time continually adding in objects so each person
is carrying on two conversations at once. One person will say to
the person on his right, "This is a pencil", then turning to his
left he'll ask "A what?" and continues, passing on the next object.
4. Try to get the objects clear around the circle.
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Form a circle and have everyone hold hands, put a chair in the
middle of the circle. The object of the game is to try and have people
touch the chair, by pulling, pushing, etc, but the circular link can
not be broken. If you to touch the chair you're out of the game, if
the link breaks, the two people who broke the link are out of the
game. The game is over when there is only one person left. |
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Break group into two teams. At either end of a room place one
of the 10 foot poles with a volleyball balanced on top of it (works
best if placed in a corner). Mark off an area around the pole that
is off limits using cones or another marker (10-15 feet is a good
distance). No youth is allowed into this area. Decide who will get
the play ball first via flipping a coin or a jumpball.
The object of the game is to knock the balanced ball off of the
pole without hitting the pole. Youth may dribble the ball as in
basketball, pass the ball, or take three steps with the ball if
they are not dribbling. If a shot is taken at the ball on the pole
and the pole is hit the team shooting is "polarized".
The ball is replaced on the pole and the game resumes with the opposing
team getting the ball. If a ball is shot and stays in the "off
limits" area the opposing team gets the ball. Also if anyone
steps in the off limits area, the opposing team gets the ball.
**Be sure there is nothing breakable behind the pole, many shots
may be taken after a rebound off of the wall behind the pole, and
depending on the players they are often hard throws
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Animal
Sounds (Ice Breaker)
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As the kids walk in hand them a folded piece of paper with the
name of an animal on it (the amount of names, and the number of pieces
with the same name depends on number of teams, and how large you want
the teams to be), tell them not to look until you say to. When everyone
has arrived put them into a boundary (if your in a gym, use the lines
on the floor, if your on a field, use something VERY visible to show
your boundaries). Tell the kids that they can't step out of the boundaries.
Now, tell them that each piece of paper holds a name of an animal
and that there are so many other people with the same name. Tell them
that they have to act out sounds and actions that would tell other
team members that they are part of their team, they are not allowed
to speak any words, only noises. Tell them to unfold their papers
and go to it. (Never have I ever heard my kids be so loud and laugh
so much!!!!) |
Everybody takes of a shoe from one side (lets say right side) and
throw that shoe in a pile. Then everybody grab (at random) a shoe
from the pile and put in on. Now the aim is to pair up the shoes.
Each person must find the people who are wearing the same shoes as
he/she is, and stand such that the pair of shoes are together. E.g.
I'm wearing my shoe A and somebody's shoe G, I must find the person
who is wearing the other shoe A, and stand so that that pair of shoes
are together (AA), and I must find someone wearing shoe G, and put
my shoe G with his/her shoe G. Both shoes A and shoes G should be
together in space and time (i.e. the object is to form a sort of a
line or 'twister' kind of formation where all the shoes have been
paired up.) |
Get six volunteers (works better if you don't tell them what they
are in for). Have the jars of baby food in a sack or box so the players
can't see them. Have them stand in a circle and pass a spoon while
music plays (like hot potato). When the music stops, have the loser
blindly pick out a jar of baby food and take a big bite. The grosser
the flavor the better. Continue until there is only one person left
in the game. Works well at large group events. |
You break everyone off into pairs, making sure that they are evenly
matched size and gender. Put the young people into two lines facing
each other. Number the teens 1 to how many you have on each line.
Example: Suzy and Jackie are #1. Suzy, in corolation to the ball,
is on the far left side of her line. Jackie is on the right side kitty
corner to Suzy.
When you begin play, call out the
number(s) and tell the teens to wrestle the ball to their side. Example:
#1 is called out and Suzy and Jackie run to the ball. They are to
fight to get the ball to their side. The ball has to be in Suzy's
hands for Suzy's team to score or Jackies hands for her team to score.
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This is a great game for all those who whine that they are no good
at bowling. You break your group into a few teams, no more than 4
kids per group. The object of the game is to get the worst score possible.
(That is the lowest score.) You think it's easy, don't you. There's
a catch
gutter balls count as strikes. You would be surprised
that once the pressures off that all of your kids suddenly go pro.
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Get 2 volunteers (you can use more than 2 people if you have enought
sets of clothes). The object of the game is to get dressed in the
clothing while keeping a blown up balloon in the air at all times.
Make sure that the two people have similar items of clothing - for
example, a shirt, hat, socks, gloves, sunglasses and a coat. The winner
is the first person to get competley dressed without letting the balloon
touch the ground. |
Divide the teens into pairs
Give them one banana and half a pair of panty hose (i.e. one
leg of nylon)
One puts the panty hose over their head
The other feeds the banana to them through the panty hose
The first team to finish the banana wins
[HINT: slowly works better as you have to strain the banana
through the panty hose]
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Give everyone a banana. Everyone puts a mark on their banana to
be able to identify their's. All the bananas are put in the middle
of the room in a big pile. Everyone is in chairs in a square around
the room around the pile. Be sure to be in a square shape because
each side of the square is a team...4 sides--4 groups.
When a signal is given, everyone rushes to find their banana. The
team that has their bananas and is sitting down first wins. [Doing
this game several times is likely to get a few squished bananas out
of it so make sure you have quite a few extras.] |
Divide up into two teams. Sit in parallel lines across from each
other. Make sure the 2 lines are about 15 feet apart. Put a banana
in the middle. Number the people off.
One line: 1 2 3 4 5 6 7 8 9...
Other line: 9 8 7 6 5 4 3 2 1...
So that the same numbered people are diagonal from each other.
The leader will call out a number. The two people with that number
run up to the banana. The object is for one of the people to get the
banana and get back to his/her seat without being tagged by the other
person. [This is very hard, since both people are standing right
next to each other.]
Once one of the players picks up the banana the other player can tag
him/her. If a person is tagged, the banana must be put down and another
number called. Whoever tags earns a point for the team. Whoever gets
to his/her seat without being tagged earns a point for his/her team.
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There are several ways of doing this. Either in the dark or in
a lighted room. Dark is a lot more fun, but you need to make sure
none of the adults are playing (because of liability and Harassment).
It does work well in a lighted room too. While the 'kids' (Term used
loosely - since most of the people reading this would probably consider
me a kid at 20) are coming into the room assign them animals (i.e.:
Donkey, Chicken, Horse, Elephant - get creative). Tell them not to
tell anyone what animal they are. They have to find everyone else
with the same animal that they have. They do this by making the animal
sounds (They may NOT talk). Give them a while, and when it seems like
they've all found their groups, let them stop. You can also play other
games with they groups they've made. They can do some mixers in the
small groups - get to know each other.
NOTE: You can have each group hold hands once they've found their
group - Jr. Hi Usually Loves the idea, and High School usually doesn't
really care. |
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