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About Ryan &
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Sit the group in a circle. Pick 3 people who are Saint Peter, Paul
and John. The 3 saints sit next to each other in front then everyone
else makes a semi-circle around them. Then everyone picks a number
starting from 1 all the way to the last person. Saint Peter starts
the rhythm which is pat thighs once, clap hands once, snap left then
snap right. Then one the thigh pat Saint Peter says his name and by
the finger snap he says a number or one of the other saints name.
(" Saint Peter, Number one") That person must then say their
name and someone else right on beat if they mess up than they move
to last place and everyone moves around. If you get one of the saints
out then they switch places with the saint and they go to the last
chair. The object is too unseat all the saints. So you want to try
to get the saints out by calling them all the time. Or you can play
that if you mess up they get out and the last three standing go between
each other and whomever is left is the ruling saint. |
Thrift
Store Fashion Show
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Load up all of you students in the bus or van and take them to
the local Thrift Store. (Announce prior to the event for each student
to bring $5).
When you arrive, give the students 15 minutes to go in, find an outfit
that costs $5 total, and come back and get on the bus.Return to the
church, where you will conduct a fashion show, where each student
gets to show off their $5 outfit.It makes it a lot of fun to have
dance music and lights going if you have the resources. Also it's
great for the Pastor or one of the sponsors to take down all of the
information and narrate the show.For example, if Johnny bought Levis
Jeans and a vintage boy scout shirt, the narrator, would announce
that as Johnny walked out on stage.This is just great fun, gives kids
the chance to have a minute in the spotlight, and many of the kids
will buy clothes that they'd actually wear again! |
Toilet
Paper Get-to-Know-You
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A very simple game. Sitting in a circle as a group, pass around
a roll of TP and tell kids to rip off at least 3, but as many as they
want, squares from the roll. Some kids will take only three if the
leader takes three, so leaders take your squares first and tak a fair
amount (e.g., 10). Each person then has a turn (go around the circle)
and must tell the rest of the group something about themselves for
every square they ripped off the roll. E.g., my name is Tom (rip),
I like hockey (rip), I have three sisters and a brother (rip), etc...
The only mess is a bunch of TP squares that need to be picked up after
the game is over. |
This is a game for smaller youth groups.
Take a 12 oz cup and put a penny on the bottom, then pack it tight
with flour. Place a piece of paper on top of the full cup of flour
and flip it upside down on a table. Carefully remove the cup with
out disturbing the flour. What you should have is a tower of flour
with a penny on top. You give each person a butter knife. (because
anything sharper could cause problems). The object of the game is
to take turns cutting away at the flour without disturbing the penny.
The person that causes the penny to fall has to pick up the penny
with their lips. Then you start all over.
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Have two rows of chairs, one less then the number of people playing.
Number off the chairs, so that evens are on one side, and odds on
the other. The person who is it, stands in front, and calls out numbers,
or something of that sort, to the whole "Train." Those numbers
then have to get up and switch with another person. The person in
front trys to get in one of the open seats. If "it" succeeds,
the person left standing is it. Start out with only calling out two
numbers, but let it get harder as it goes along (three, four, seven,
etc... different numbers called out. Or any number divisible by three!
Cruel things like that) To keep it lively, the people do not keep
their numbers, the chairs do. After they switch chairs, they have
to figure out what their new number is. Also, to keep everyone moving,
the person in front can yell, "Train Wreck!" At which point
every one gets up and runs to a different chair. |
Put a person on eight of the plates, leaving the middle one open.
Have each group of four face the other group of four, staying in a
straight line. Tell them that they have to move the whole group to
the opposite side , where the other group of four is standing. One
catch, no one can go backwards and no one can jump a person facing
the same way they are and they can only jump one person from the other
side at a time. If they feel they may have messed up, have them start
all over again, from the top. If you feel one or more have caught
on to it too quickly, then handicap them by having them not be able
to speak. It can be done and can take forever, but you really see
who the leaders of the pack are and who are the thinkers and who the
followers are. Try it on paper first so you know how to do it. Any
questions, just e-mail me. Happy to explain better.
Debriefing this game works well with having each person talk about
what they observed from it and how they felt during it. |
First lay the plates out in a line far enough apert to have people
stand on them. Then place 8 people on them, facing the middle one
which is open like so L L L L O R R R R.
The object is to get them entire sides to slip without leaving the
paper plates. There's more, they cannot jump a member of their side
who faces the same way, they have to take turn (L then R and then
L and so forth), and they can only jump one person at a time. Last,
they cannot backtrack and must start over when no one can move. Here's
the answer sheet for those keeping score, it's long so bear with me.
L L L L O R R R R
L L L O L R R R R
L L L R L O R R R
L L L R L R O R R
L L L R O R L R R
L L O R L R L R R
L O L R L R L R R
L R L O L R L R R
L R L R L O L R R
L R L R L R L O R
L R L R L R L R O
L R L R L R O R L
L R L R O R L R L
L R O R L R L R L
O R L R L R L R L
R O L R L R L R L
R R L O L R L R L
R R L R L O L R L
R R L R L R L O L
R R L R L R O L L
R R L R O R L L L
R R O R L R L L L
R R R O L R L L L
R R R R L O L L L
R R R R O L L L L
This is the only answer to this problem. They cannot move out of line
to see the full picture, they can't turn around(only with their head)
and as one or more get the answer, if they get it too soon, you can
handicap them so that they cannot talk or whatever. Thiw makes the
rest of the group have to figure it out too. The discussion afterwards
can be roles people play in life (idea person, shy and distant, sheep
and follows orders, or whatever). With handicapped people, ask them
how they felt not being able to help the group at all. Great discussion
out of it.
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Works with any sized group...Have kids take their shoes off, then
sit in a circle with all their feet touching in the middle (their
legs should be straight)... Designate someone to be "it"--They
need to stand in the middle of all the feet (Everybody should have
their feet touching the feet/ankles/etc. of the person in the middle,
so that "it" cannot move or twist)...The person in the middle
is then given a push, and pandemonium ensues! NOTE: The person who
is "it" should keep their knees locked, & as I say,
assume a "pick stance" (i.e., protecting oneself while setting
a "pick" in basketball).
The object of the game is to not let the person who is "it"
fall on you if you're sitting down--If they do, then you're it!This
may sound risky, but for our group at least, it has been trouble-free,
and the kids love it! |
For somewhat small groups (3-15 people). You give the group a scenario
and they try to figure out the missing pieces and the answer to the
scenario by asking the leader yes or no questions (a question that
can only be answered by yes, no, or doesn't make a difference).
1. Man with a backpack There is a man with a backpack on lying face
down in the middle of the desert dead. How did he die?
Parachute jumper that died from his parachute not opening up.2. Men
and bicycles Two men lie dead at a table in a room with 52 bicycles.
How did the men die?
Two gamblers shot each other while playing cards. (Bicycle Brand Cards)
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An addition to "Twenty Questions":
"BANG" ~~ The scenario: A truck driver is pulling into a
weigh station so he hits his hand against the truck so that his chickens
will fly around the truck, that way they won't be weighed.
"A DEAD MAN LYING IN THE MIDDLE OF THE DESERT WITH NOTHING
BUT A STRAW... THERE ARE NO TRACKS OR FOOTPRINTS AROUND HIM. HOW
DID HE GET THERE?"~~ The scenario: He was in a hot air balloon
with others. The passengers were too heavy, so one had to jump out...
he picked the short straw so he had to jump!
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Gather several old trophies from a storage room at your church.
Take them apart and create a super huge trophy. The trophy can be
used in several ways and can be reused and rebuilt for different events.
Neat idea!!!! |
Waking
Up In the Dorm Room
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You will need to discuss this with your team and make sure everyone
is OK with it. You will also need a very hard core volunteer!
Tell your group that you wanted to prepare them for college by showing
them a little bit of what college life is like. Have a table up front
with a large clear glass bowl, a toothbrush and toothpaste and about
five glasses of water.Have the members of the skit enter one by one
and act like they're waking up. They proceed to pick up the toothbrush
and brush their teeth. (The messier the better - and lots of water).
Everyone uses the same brush and spits the water out into the bowl.
Lots of water - get as much in the bowl as possible! This by itself
will get half the group sickened. By the time the last person comes
out they will think that they have seen it all. However, they would
be very, very wrong. The
hard core volunteer acts the same way - except that he (I've never
found a girl that would do this part) stops and looks at the bowl
and says 'Boy, am I starved' then he pulls out a hidden box of cereal
and pours it into the milky sludge in the bowl and starts to eat it.[Have
barf bags ready for your group. If anyone else has a skit like this
I would love to get it.
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I got this game from a friend of my and it is great!The time depends
on how many kids you have.You take the board and put it on the ground(don't
let the kids see the board).Blindfold the kid and tell them they are
going to take a walk of faith.Have two adults pick the kid up as high
as they can and tell him he is 2 or 3 feet off the ground have a third
adult put the kids feet on the board.Then let go and tell them to
walk.It is a great initiation!!!! |
Two leaders, a chair and volunteer, and a plastic or Styrofoam
cup full to the brim with water.
Get a volunteer and lead them into another room. While they
are away clue in everyone else what is going on. Basically the scene
is a restaurant the youth leader is the customer, the other leader
the waiter. The volunteer must be the table. Lead the volunteer
in explain to him that he or she is a table. They must act like
a table, rigid and supportive, strong and straight. Get them set
up as the table with the chair beside them. Now the youth leader
walks in and the waiter comes up to him and asks him for his order.
Act this out in as funny a way as possible. Then the waiter asks
what the customer would like to drink. "Oh, just water" The waiter
leaves and returns with the Styrofoam cup of water which either
he or the youth leader places on the table right between the victims
shoulder blades. then everyone runs away. It is impossible to get
the cup of your shoulders without spilling the water all over yourself!
But it is fun watching people try!
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The object is to be the first team to get four of a kind in your
hand and have your partners signal by yelling "We Got It"
or to be the first team to catch another team with four of a kind
in their hand and yell "They Got It".
SMALL GROUP: Sit around the table with your partner opposite. Each
person is dealt 4 cards and then the dealer puts 4 cards in the middle
of the table and the says "go". Players can exchange the
cards in their hands with the ones on the table (all cards face up
on table) trying to get 4 of a kind. (Dealer takes away cards on table
when action stops and puts out 4 new cards) When one person gets 4
of a kind he/she tries to signal their partner who must call "we
got it" before other players notice and say "they got it".
A point is given to the team that either has 4 of a kind and calls
it or catches another team with 4 of a kind and calls it.BIG GROUPS:
Same idea as small group but play in a bigger room. Divide into teams
and then divide teams in half and put them across from each other
in a room. (so 1/2 team is facing the other 1/2). Give each 1/2 team
4 cards. Place 4 cards in middle of floor and say go. Kids run up
and exchange only the cards in their own hands (makes everyone participate)
and when a 1/2 teams has 4 of a kind they must try and signal their
other 1/2 to call "we got it" before another team notices
and calls "they got it".
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