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Leader (Unsuspecting) and 3 volunteers (Unsuspecting)
This is a great skit that we use to initiate new leaders to our group.
Set up two tables end to end with about a 1' of open space between.
Drape sheets over the table with the overlap in the gap between tables.Get
about 10 different balls (Golf Balls, Bowling Balls, Baseballs, etc.)
and put about 7 on the first table and 3 on the second. Cover all
the balls with a towel.Tell the leader that they are going to squat
in between the table and have their head covered with a towel. You
will tell the three volunteers that it is a race to see how fast they
can pull off the towel and say what kind of ball it is. When they
get pull the towel off the leader he yells at the volunteer. (This
is really funny!) Here's the part you don't tell the leader; When
the third volunteer comes in you hand them a bucket of water and whisper
that you are going to pull off the towels and they will yell the names
of the balls. When you get to the leader you will pull off the towel
and the volunteer will throw the water into the wide open screaming
face of the leader.
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This is the best connection game i'v ever played
Break the group up into 2 or 3 groups. Put brothers/sisters on same
team.
Pass out the paper with three blanks and ask them to list 3 things
that no one on the other team knows about them.
Turn the papers back into you and you are the Games host. You read
off a Random answer from team one and the people on team two and three
have to guess who it is. The team who guesses right gets a point.
If no one guesses right team one gets a point. and so on. Ypu learn
some real cool stuff about each person and the students never forget
some of them. |
Getting
to Know You (Through the Newspaper)
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Get a Sunday newspaper (so there will be plenty of options for
the students to choose from) and remove all of the filler stuff (especially
the cheesy gossip magazine). Separate the newspaper into sections
so everyone isn't standing over one pile waiting to get their page,
and have everyone come up and take a section of a section (usually
this means they have 4 pages - 2 front and back that are connected
- which is also 1 BIG sheet. For example: if they took the front page,
they would also have the back page because they are connected). I
think you get the idea. Anyway, have them spend 5 minutes looking
for words that a) describe them, b) tell us something about them or
their family, c) remind them of something that is relevant or close
to them. They can pick as many words as they want, but they have to
tell the group why they chose the words or what they mean. Oh, they
can also choose phrases or pictures. This game works well if you have
them circle the words or images as they go. You always learn something
very interesting about someone playing this game. |
The leader explains to the group that he
is going on a picnic, and any of them can come along with him...provided
they bring the something appropriate with them. The leader starts
by saying his name and one thing he will bring...for example, my
name is Tim and I'm bringing some tea to the picnic. Each person
playing the game must then do the same thing, and the leader will
tell him or her whether or not he or she can come. The trick is,
a person can only come if the thing they are bringing begins with
the same first letter as their name. Go around the circle until everyone
has figured it out. |
This is a simple one. All it requires is a glass of water. Secretly
show a volunteer the name of a well know song or tune, it can be anything,
chart song, worship song, nursery rhyme etc. Get them to take a sip
of water and they must gargle the tune and the others try to guess
what it is. This resulted in some hilarious 'water coming down someone's
nose' episode when we tried it! |
This works great with a group that knows each other well. Divide
into two equal groups and form two lines seated at tables facing eachother.
The tables should be a good distance from each other so that the sides
are visible to eachother. Cut colored paper into eigths. Have the
groups appoint a team captain. Then hand out the slips of colored
paper and pencils. The colors correspond to a particular question
that the players must answer on the paper. That way you know what
question is being answered by the color of the paper. Collect each
team's papers and pile them on each side. Take turns reading the answer
to a question to the opposing side. The team must guess who from the
other team gave that answer. The team should discuss it together but
only the team captain is able to give the final answer. Teams get
3 points for guessing on the first try. two points for the second
try, and one point for the third try. What makes this interesting
is the kind of questions you ask. Here are some suggestions: If your
house were burning down and you only had time to grab one object,
what would it be and why? What food best describes your personality
and why? Describe your ideal mate. If you could be invisible, where
would you go? What would be your famous last words? If you could change
one thing about yourself, what would it be and why? What car best
suits your personality and why? Which Bible character can you most
identify with and why?
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This is a great game if you are doing a lesson in cooperation among
teens and/or Christians in general. Have all of your youth line up
boy, girl, boy, girl, etc. Have the first person in line lie down
on the floor on his or her back. The next person in line lies down
on his or her back and places his or her head on the first person's
stomach. Do this until everyone in line is lying on the floor and
has their head on someone else's stomach (except for the first person
who just puts their head on the floor). Then, number off each youth
and tell them to remember their perspective number. Once numbered,
tell the youth that each person must say "ha" the number
of times corresponding to the number they were given. Sounds easy
right? Nope, each person must be completely silent and cannot laugh,
smile, whatever. If one person laughs, smiles, etc., the game restarts
and goes back to person #1. The object of the game is to get each
youth to say their perspective # of "ha's" without having
to start over. You can go down the line one time, then re-number the
group the opposite way to really mess them up! The game lasts as long
as the youth, or you, can handle it.
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This is hillarious. Works best with groups of 10+. Have a youth
worker get 3 volunteers from the group and exit room. Have another
youth worker explain to the rest of the group that each student is
going to come in, sit in the chair and act something out. They are
to secretely pretend that the student in the chair is using the John.
Have the youth worker tell the 3 volunteers that they are to go in
one at a time, sit in the chair, and pretend to do whatever you ask
such as riding a roller coaster, experiencing an earthquake, or my
favorite, holding their breath as long as they can and then breathing
in the air above them (like they are submersed in water up to their
nose). After each student has acted out their scene, tell them what
the other students imagined them to be doing!! Using the John!!! Great
way to start out a youth event. |
The group sits in a circle facing inward. One member of the group
is 'it.' The objective is for this person to make another smile. He
goes around the circle, picks a person, kneels, and asks him/her,
'Honey, if you love me, will you please smile for me?' The person
must respond with, 'Honey, I love you, but I just can't smile for
you,' without smiling. If he/she smiles, that person becomes 'it',
replacing the first. If the person 'it' does not convince a person
to smile, he/she must approach another until he/she does. The person
'it' may do any gestures he/she wants to make the person smile (e.g.
make funny faces, do a stunt), but cannot touch the person. This is
a circular game, meaning it does not end. A good length for this game
would be 20 minutes, or when most of the group has been 'it.' |
This is a great game, but it can only be played with people who
have never played it before. Send a few people out of the room. Get
the rest of the group to form a circle. Place the potholder in the
center and give the pot to one person. Have one person come back to
the room. Tell them that they must hug the potholder but they can't
pick it up. They have to obey all the instructions of the group, but
there is only one correct way to do it. The group should start to
shout out instructions including often "Just hug the potholder!"
The person wins when he hugs the person who is holding the pot! |
You make a circle with your youth group
and place a POT in one of the kid's laps... (don't let any one see
you do that). Then place a POT HOLDER in the middle of the group.
Ask people to try to hug the pot holder with out the use of their
arms. No matter what they do, tell them that they didn't hug the
pot holder. They have to hug the person with the pot in their lap
before the game is won. Hint>> Make the pot as small as possible
so that the game goes on for awhile. |
This game is blast for any age and any sizes over 25.
split the group up by guys/girls and have a male
leader facilitate the guys and a girl leader do the same for the ladies.
before the game, make 2 large charts on the floor with masking tape,
similar to that on the game battleship. place the divider in between
the two charts and make another chart for the hits and misses on a
transparency and overhead. have 3 guys/ 3 girls act as a battleship,
3 each as a sub, 2 as a cruiser and 4 as a carrier.
place each ship group on a chosen section (ex.
a1, a2, a3; or c3, d3, e3) just like the game. put all of the remaining
guys on one side of the curtain and have the guy leader call out a
spot trying to "sink" the girls ships on the other side
and the girls try the same with the guy's team. when the guy misses,
its the girl's turn. if it is a hit have the leader
with the water gun blast the person standing on the called square.
make sure to have a leader on each side mark each team's hits and
misses on the transparency so you do forget the ones you've called.
when one team has bombed all the other's ships
they win. when i played against the female intern at our church the
girl's team won and she got to smash me in the face with a pie. the
kids loved it.
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Place Dixie cups on a table in rows of 3 across. (Do this on both
eneds of the table, this is a 2 team game.) In the first row of cup
put a wedge of lemon, in the second row put a teaspoon of sugar, and
in the third put a half of cupt of water. Divide the kids into two
teams, on go each kid runs down to the table, picks up the first cup
and has to bite into the lemon, then picks up the second cup and pours
the sugar into their mouth, then picks up the third cup and pours
the water in their mouth. They have to jump up and down three times
to shake the lemonade up, then run down and tag the next person in
line. It is SO funny to watch, you really need a camera! |
I
Can Play the Stick Game
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Have everyone sit in a circle. The first person to start the game
knows how to play, and the object is to figure out how to correctly
play the game. The first person says, "OK, I can play the stick game,
can you play the stick game?" This can be said in any manner, and
for effect the stick should be moved about randomly to throw people
off. Then, the person hands the stick to the next person in the circle
to see if she/he knows how to play the game. The next person must
attempt to play the stick game correctly by doing exactly what the
previous person did. The trick? You must say, "OK," before you
say "I can play the stick game, can you play the stick game."
Anyone who does not say, "OK," has not played the game correctly,
and must pass the stick on to the next person. Continue at least once
around the circle. |
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About a week before lockin, party etc tell a select few about
this new club and they will help you...Basically send all kids that
you didn't select in a room with one kid you did select. Take a
room with out carpet and set it up this way: take about 15 or as
many needed and set up a circle with them (be sure and place a walkway
between 2 chairs)Then take a bucket or bowl fill it up with cold
water and ice (but not so much it will make noise) and place a wash
cloth in it and place it behind an object/place candles on outside
of circle.Have someone take 2 spoons go get one kid and give one
kid or you your self take 2 spoons and set in the chair facing where
the bucket of water is...and have one kid in charge of getting the
cloth out of the bucket a placing it on the non chosen kids seat.
Now to explain the gameBring a non-chosen kid out with his/her spoons
in hand set them in front of the caller. The caller will request
the kids full name and if they want to join the club answer will
always be yes (give it a funky name...and to make scarier when a
kid comes in chant out the name....makes better with names like
Smooga and Ooga IMO) the caller then says then you must do as I
do and say as I say. The caller then takes the spoons clangs them
and says (insert club name) while doing this...and all the time
the person in charge of the water is getting the cloth ready...the
caller repeats the clanging various ways then stand up and clang....this
is the signal for the water person to take the rag place it on the
chair and continue clanging standing up...then sit down....so when
the kid sits down they have a surprise:)
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