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Get the Leader

Leader (Unsuspecting) and 3 volunteers (Unsuspecting)
This is a great skit that we use to initiate new leaders to our group. Set up two tables end to end with about a 1' of open space between. Drape sheets over the table with the overlap in the gap between tables.Get about 10 different balls (Golf Balls, Bowling Balls, Baseballs, etc.) and put about 7 on the first table and 3 on the second. Cover all the balls with a towel.Tell the leader that they are going to squat in between the table and have their head covered with a towel. You will tell the three volunteers that it is a race to see how fast they can pull off the towel and say what kind of ball it is. When they get pull the towel off the leader he yells at the volunteer. (This is really funny!) Here's the part you don't tell the leader; When the third volunteer comes in you hand them a bucket of water and whisper that you are going to pull off the towels and they will yell the names of the balls. When you get to the leader you will pull off the towel and the volunteer will throw the water into the wide open screaming face of the leader.

 

Getting to Know You

This is the best connection game i'v ever played
Break the group up into 2 or 3 groups. Put brothers/sisters on same team.
Pass out the paper with three blanks and ask them to list 3 things that no one on the other team knows about them.
Turn the papers back into you and you are the Games host. You read off a Random answer from team one and the people on team two and three have to guess who it is. The team who guesses right gets a point. If no one guesses right team one gets a point. and so on. Ypu learn some real cool stuff about each person and the students never forget some of them.

 

Getting to Know You (Through the Newspaper)

Get a Sunday newspaper (so there will be plenty of options for the students to choose from) and remove all of the filler stuff (especially the cheesy gossip magazine). Separate the newspaper into sections so everyone isn't standing over one pile waiting to get their page, and have everyone come up and take a section of a section (usually this means they have 4 pages - 2 front and back that are connected - which is also 1 BIG sheet. For example: if they took the front page, they would also have the back page because they are connected). I think you get the idea. Anyway, have them spend 5 minutes looking for words that a) describe them, b) tell us something about them or their family, c) remind them of something that is relevant or close to them. They can pick as many words as they want, but they have to tell the group why they chose the words or what they mean. Oh, they can also choose phrases or pictures. This game works well if you have them circle the words or images as they go. You always learn something very interesting about someone playing this game.

 

Going on a Picnic

The leader explains to the group that he is going on a picnic, and any of them can come along with him...provided they bring the something appropriate with them. The leader starts by saying his name and one thing he will bring...for example, my name is Tim and I'm bringing some tea to the picnic. Each person playing the game must then do the same thing, and the leader will tell him or her whether or not he or she can come. The trick is, a person can only come if the thing they are bringing begins with the same first letter as their name. Go around the circle until everyone has figured it out.

 

Guess the Gargle

This is a simple one. All it requires is a glass of water. Secretly show a volunteer the name of a well know song or tune, it can be anything, chart song, worship song, nursery rhyme etc. Get them to take a sip of water and they must gargle the tune and the others try to guess what it is. This resulted in some hilarious 'water coming down someone's nose' episode when we tried it!

 

Guess the Person

This works great with a group that knows each other well. Divide into two equal groups and form two lines seated at tables facing eachother. The tables should be a good distance from each other so that the sides are visible to eachother. Cut colored paper into eigths. Have the groups appoint a team captain. Then hand out the slips of colored paper and pencils. The colors correspond to a particular question that the players must answer on the paper. That way you know what question is being answered by the color of the paper. Collect each team's papers and pile them on each side. Take turns reading the answer to a question to the opposing side. The team must guess who from the other team gave that answer. The team should discuss it together but only the team captain is able to give the final answer. Teams get 3 points for guessing on the first try. two points for the second try, and one point for the third try. What makes this interesting is the kind of questions you ask. Here are some suggestions: If your house were burning down and you only had time to grab one object, what would it be and why? What food best describes your personality and why? Describe your ideal mate. If you could be invisible, where would you go? What would be your famous last words? If you could change one thing about yourself, what would it be and why? What car best suits your personality and why? Which Bible character can you most identify with and why?

 

HA Game

This is a great game if you are doing a lesson in cooperation among teens and/or Christians in general. Have all of your youth line up boy, girl, boy, girl, etc. Have the first person in line lie down on the floor on his or her back. The next person in line lies down on his or her back and places his or her head on the first person's stomach. Do this until everyone in line is lying on the floor and has their head on someone else's stomach (except for the first person who just puts their head on the floor). Then, number off each youth and tell them to remember their perspective number. Once numbered, tell the youth that each person must say "ha" the number of times corresponding to the number they were given. Sounds easy right? Nope, each person must be completely silent and cannot laugh, smile, whatever. If one person laughs, smiles, etc., the game restarts and goes back to person #1. The object of the game is to get each youth to say their perspective # of "ha's" without having to start over. You can go down the line one time, then re-number the group the opposite way to really mess them up! The game lasts as long as the youth, or you, can handle it.

 

Hey John

This is hillarious. Works best with groups of 10+. Have a youth worker get 3 volunteers from the group and exit room. Have another youth worker explain to the rest of the group that each student is going to come in, sit in the chair and act something out. They are to secretely pretend that the student in the chair is using the John. Have the youth worker tell the 3 volunteers that they are to go in one at a time, sit in the chair, and pretend to do whatever you ask such as riding a roller coaster, experiencing an earthquake, or my favorite, holding their breath as long as they can and then breathing in the air above them (like they are submersed in water up to their nose). After each student has acted out their scene, tell them what the other students imagined them to be doing!! Using the John!!! Great way to start out a youth event.

 

Honey, If You Love Me...

The group sits in a circle facing inward. One member of the group is 'it.' The objective is for this person to make another smile. He goes around the circle, picks a person, kneels, and asks him/her, 'Honey, if you love me, will you please smile for me?' The person must respond with, 'Honey, I love you, but I just can't smile for you,' without smiling. If he/she smiles, that person becomes 'it', replacing the first. If the person 'it' does not convince a person to smile, he/she must approach another until he/she does. The person 'it' may do any gestures he/she wants to make the person smile (e.g. make funny faces, do a stunt), but cannot touch the person. This is a circular game, meaning it does not end. A good length for this game would be 20 minutes, or when most of the group has been 'it.'

 

Hug the Potholder - 1

This is a great game, but it can only be played with people who have never played it before. Send a few people out of the room. Get the rest of the group to form a circle. Place the potholder in the center and give the pot to one person. Have one person come back to the room. Tell them that they must hug the potholder but they can't pick it up. They have to obey all the instructions of the group, but there is only one correct way to do it. The group should start to shout out instructions including often "Just hug the potholder!" The person wins when he hugs the person who is holding the pot!

 

Hug the Potholder - 2

You make a circle with your youth group and place a POT in one of the kid's laps... (don't let any one see you do that). Then place a POT HOLDER in the middle of the group. Ask people to try to hug the pot holder with out the use of their arms. No matter what they do, tell them that they didn't hug the pot holder. They have to hug the person with the pot in their lap before the game is won. Hint>> Make the pot as small as possible so that the game goes on for awhile.

 

Human Battleship

This game is blast for any age and any sizes over 25.
    split the group up by guys/girls and have a male leader facilitate the guys and a girl leader do the same for the ladies. before the game, make 2 large charts on the floor with masking tape, similar to that on the game battleship. place the divider in between the two charts and make another chart for the hits and misses on a transparency and overhead. have 3 guys/ 3 girls act as a battleship, 3 each as a sub, 2 as a cruiser and 4 as a carrier.
    place each ship group on a chosen section (ex. a1, a2, a3; or c3, d3, e3) just like the game. put all of the remaining guys on one side of the curtain and have the guy leader call out a spot trying to "sink" the girls ships on the other side and the girls try the same with the guy's team. when the guy misses, its the girl's turn.   if it is a hit have the leader with the water gun blast the person standing on the called square. make sure to have a leader on each side mark each team's hits and misses on the transparency so you do forget the ones you've called.   
    when one team has bombed all the other's ships they win. when i played against the female intern at our church the girl's team won and she got to smash me in the face with a pie. the kids loved it.

 

Human Lemonade

Place Dixie cups on a table in rows of 3 across. (Do this on both eneds of the table, this is a 2 team game.) In the first row of cup put a wedge of lemon, in the second row put a teaspoon of sugar, and in the third put a half of cupt of water. Divide the kids into two teams, on go each kid runs down to the table, picks up the first cup and has to bite into the lemon, then picks up the second cup and pours the sugar into their mouth, then picks up the third cup and pours the water in their mouth. They have to jump up and down three times to shake the lemonade up, then run down and tag the next person in line. It is SO funny to watch, you really need a camera!

 

I Can Play the Stick Game

Have everyone sit in a circle. The first person to start the game knows how to play, and the object is to figure out how to correctly play the game. The first person says, "OK, I can play the stick game, can you play the stick game?" This can be said in any manner, and for effect the stick should be moved about randomly to throw people off. Then, the person hands the stick to the next person in the circle to see if she/he knows how to play the game. The next person must attempt to play the stick game correctly by doing exactly what the previous person did. The trick? You must say, "OK," before you say "I can play the stick game, can you play the stick game." Anyone who does not say, "OK," has not played the game correctly, and must pass the stick on to the next person. Continue at least once around the circle.

 

Initiation


About a week before lockin, party etc tell a select few about this new club and they will help you...Basically send all kids that you didn't select in a room with one kid you did select. Take a room with out carpet and set it up this way: take about 15 or as many needed and set up a circle with them (be sure and place a walkway between 2 chairs)Then take a bucket or bowl fill it up with cold water and ice (but not so much it will make noise) and place a wash cloth in it and place it behind an object/place candles on outside of circle.Have someone take 2 spoons go get one kid and give one kid or you your self take 2 spoons and set in the chair facing where the bucket of water is...and have one kid in charge of getting the cloth out of the bucket a placing it on the non chosen kids seat. Now to explain the gameBring a non-chosen kid out with his/her spoons in hand set them in front of the caller. The caller will request the kids full name and if they want to join the club answer will always be yes (give it a funky name...and to make scarier when a kid comes in chant out the name....makes better with names like Smooga and Ooga IMO) the caller then says then you must do as I do and say as I say. The caller then takes the spoons clangs them and says (insert club name) while doing this...and all the time the person in charge of the water is getting the cloth ready...the caller repeats the clanging various ways then stand up and clang....this is the signal for the water person to take the rag place it on the chair and continue clanging standing up...then sit down....so when the kid sits down they have a surprise:)

 

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