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Jesus Bingo

Just like bingo, but make up bingo cards that have JESUS across the top rahter then BINGO. We marked the center square of the cards as "Salvation Free" which means it is a free square. The winner has to shout "JESUS SAVES" and has to shout it loud. Our youth group loves it.

 

Keeping it Positive

This is a good crowd breaker that doesn't require an exact beginning or ending. As the youth arrive, hand out one safety pin per person. They are to wear the pin where it can be seen by everyone else. You get to keep your safety pin until somebody gets you to say the word "no". Whoever gets you to say "no" gets your safety to add to their collection. If you lose your only pin, all you have to do to get back into the game is to get somebody else with a safety pin to say the word "no". Some kids wind up with a pretty good collection of pins before it's over. It's great for getting different groups of kids to interact with each other.

 

Killer/Assassin

Everyone sits in a circle. Youth Director, or teacher, whoever is leading the group takes a deck of cards and uses only as many cards as there are players. One of the cards must be the ace of spades. Then the leader goes around the circle with the card faces hidden and has everyone draw a card and keep it hidden. Whoever draws the ace of spades becomes the "killer". (You can also just go around the circle with everyone's eyes closed and tap the "killer" duck-duck-goose style.) The object is for the killer to catch someone's eye and wink at them. When you are winked at, you must say aloud "I'm dead" and sit quietly until the game is over. The object is for someone to be able to identify the killer before he is killed. If someone in the group thinks they can identify the killer, they must say aloud to the group they think they know who it is. If they correctly identify the killer the game is ended. If they are wrong, they too are dead.

 

King Ugum Bugum

align two chairs facing one another with approximately 3 feet between the two. Select one person to be King Ugum Bugum, one person to be host, one person to be the holder of the wet wash cloth and as many candidates as you can accomodate. This game does require atleast 10 people. After selecting your candidates, have your host take them outside of the main room. Have your King sit in one of the two chairs and place the keeper of the wet wash cloth behind the chair that faces the King. The rest of the group should sit in the floor making a circle around the two chairs. While the candidates are outside, have the King direct the rest of the group to practice their chant, "Ugum Bugum", stressing each syllable and repeating at various speeds. The chant should sound somewhat tribal and can vary in pace. The King should device some hand motion to end the chant. I personally make a stern look on my face and draw a horizontal line with my hand to end the chant. While the group is chanting have the host bring in a candidate (leaving the rest out of the main room) and place him/her standing in front of the chair facing King Ugum Bugum. The King gives his que to end the chant and says, "Me King Ugum Bugum, Welcome to my land. Rumor states that you want to join my tribe, but to join my tribe you must do as I do." (King is holding both brooms, one in each hand and hands one to the candidate) "Take broom, follow me" The King begins his chant "Ugum Bugum" (the others join in) and makes movements with the broom with each emphatic syllable. The movements should only include two or three movements per "Ugum Bugum". The King does his movements with the first "Ugum Bugum" and the candidate follows with the next "Ugum Bugum". The chant starts slow and increases in pace as the repitions continue. During the movements, the King should sit down a few times and have the candidate follow. After a minute or two, the keeper of the wet wash cloth (which should be hidden up to this point) will place the wet cloth on the seat of the candidates chair. The candidate sits on the wet cloth and makes a great face of surprise and the group cheers with glee. Continue with the same for each candidate. The first candidate will join the tribe for the following candidates. It is a lot of fun, but be sure not to select candidates who are timid or might be hurt by the embarassment of sitting on the wet cloth.

 

Know Your Neighbor

First you write the names of everyone in the group, then put it into a bag, and let everyone pick one (hopefully it's not their own)then they must find this person and find out 5 things about this person e.g Age/favourite color or food then present it when call upon,this would allow everyone to know something about everyone else.Great Ice Breaker.

 

Knots

Get 5 - 9 kids in a circle and have them reach across and grab other's hands. They cannot grab their own hand no can they be holding both hands of someone else (i.e. each hand is holding someone else's hand).
Then they have to un-tangle themselves without letting go. It can always be done so don't let them give up.

 

Lemonade

Get 4 'volunteers' up front and have them sit down on stools, facing the rest of the kids. Have on a low table in front of each of the 'volunteers', the ingredients(?) for lemonade, a 1/4 of a lemon each, a teaspoon of sugar, and a glass of water. Announce to the kids it is going to be a race to make lemonade when you say go then the kids first of all eat the lemon then eat the sugar , drink the water then they have to jump up and sit down to mix up the ingredients. The first to do this is declared the winner.

 

Lollipop Stick Puzzles

You will need:

1) Lots of lollipop sticks the flat ones you get in ice lollies, you can buy them from craft shops.

2) Felt tips

3) Sticky tape

Give the students 10 sticks each, line the sticks up so that they are side be side but flat, like a fence sticky tape down them a couple of times to hold them together turn them over and draw a picture on the lined up sticks cowboy saloons work well, (it's the planks) take the sticky tape off and jumble them up now you've got a puzzle

 

Love Song Game

Split up into even teams...works best with around 5 teams. Have the kids come up with as many songs that have the word 'love' in the title as they can in 5 min. Then, the fun part, go around the room and have them take turns singing one song at a time...any other team that has the song that is being sung must mark it off. If they don't, they are out. Keep doing this til you run out of songs, then the team with the most songs wins!!

 

Mafia

Separate from a deck of cards one ace, one king and enough cards from two through nine to accommodate the rest of the players. Pass out the cards to the players seated in a circle face down so no one sees the cards. Tell the players to look at their card and let no one else see it. The person who got the ace is the "Mafia", the person who got the king is the "police", and everyone else is a citizen.
The object of the game is to reveal who the "Mafia" is. The "Mafia" has the object of killing everyone. The game begins with everyone stating "they are not the Mafia". At this point, based on the body language of the players and the tone of their voice others need to accuse who they think the "Mafia" is. If two agree, the person is asked if they are the "Mafia". If they are, the game is over (unlikely), if they are not, the whole group is asked to close their eyes by a neutral party NOT in the game. The "Mafia" is asked to open their eyes and point to a person they want killed. They then close their eyes, the "police" is asked to open their eyes, and is asked who they think the "Mafia" is by pointing. If they are correct the neutral party signals so with a nod. If they are wrong the neutral party signals no with the shake of their head. It is important to hide the identity of the "Mafia" and "police" by not talking AT them when they are asked questions, so their location in the circle is known to all. All are then asked to open their eyes, the killed party is told they are dead and may not speak.At this point the people are mad at the killing and three must agree as to whom they think the "Mafia" is and they accuse the person (the Mafia may be in this group therefore secrecy is key). The accused is allowed a defense, if it is not acceptable to the three accusers, the accused is killed, and is asked if they are the "Mafia". The game ends if they are or continues if they are not with the accused now dead. OR after the defense the accusers may with draw their accusation, and may not re-accuse the person until the next round The game continues, with the "police" having the only additional knowledge. If they know who the "Mafia" is or is not, they may influence the rest of the group by making suggestive statements but NOT BY SAYING they ARE the "police". The reason is so the "Mafia" can pretend they have knowledge also to influence people. They game becomes better and easier as all get the hang of it. It is best played with more than 6 people.

 

Magic Mirror

Decorate a wall with a large oval mirror frame and a pane of glass instead of a mirror. Coat the glass with a sheet of aluminized window reflector (available at hardware stores), making the glass into a 2-way mirror. Put an operator behind the glass in a darkened compartment, with a dim green bulb in his compartment and a bright light in the viewer's side, connected by dimmer switches. The viewer will look into the mirror and see only his own reflection when the light is on his side. The operator (dresses in black except for a white face) should dim down the viewer's light and turn up the green light on his face, The viewer will them see the face in the magic mirror talking to him .

 

Maim That Tune

Before the game, arrange to have someone bring in a musical instrument such as a violin, guitar, etc. You can also use a piano or organ. Have the kids line up according to the number of years of music or voice lessons they've had (most to least). Count them off by twos to form two teams that have approximately the same musical experience. The object is to quickly guess songs your teammates play on the selected instrument. Teams will take turns having a volunteer play a song on the instrument for his/her team to guess. The volunteer chooses the song to play. Keep track of time for each team and the least time wins after several rounds have been played. If it isn't guessed in 30 secs, the other team gets one guess. If that team guess incorrectly, 5 secs are added to their total time

 

Map Game

Good for small groups. Obtain several road maps (all identical) of your province and before the game draw a large number, letter or symbol with a pencil (ie: number 8). Make a list of all the towns that your pencil crosses or comes near. Have the kids divide into small groups and give each group a map and the list of towns. On "GO" they must locate the towns and figure out what they symbol/number is that the towns form when they are connected with a line. No guessing allowed (a wrong guess disqualifies them) and the first group to come up with the correct answer wins.

 

Marble Pick-Up

The Marble-pickup consists of a bucket or container with 10 glass marbles inside. The trick is, that the container is filled with jello, and the team trying to get the marbles out have to use their toes.

 

Marshmallow Mush Music

Each youth member is given a handful of marshmallows and a Dr. Pepper. While the song 'Roxanne' by The Police is playing on a C.D. player the youth are instructed to eat a marshmallow everytime the song says 'Roxanne' and to take a drink of the Dr. Pepper evertime the song says 'you don't have to put on the red light'. At first this is an easy task but later in the song those words are repeated over and over and it becomes a lot more difficult to keep up with the song.
[Ed. Note: Considering the content of the song "Roxanne," consider using a different song which often repeats certain words rather than this one.]

 

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