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Mash the Mush

This is a messy fun game with an ultimate surprise at the end ! First you mix up a big pot of green mush. Ingredient: 3 boxes of vanilla instant pudding -- 3 big jars of apple sauce -- and green food color. You get a friend that knows how to keep a secret and video tape one of you mixing up the mush. (Make it fun) After you are done mixing it. Get a close up shot of the large bowl or pot being placed on the ground. Then get a close up shot of your partners (clean feet). After at least 8 seconds of taping the feet still, step into the pot of mush and swoosh around. (The person in the pot need not identified, but if it was the Youth Pastor, and you slowly panned up to his smiling face.... this would be great! Rewind your tape and set up a TV ready to go for youth group.
The game is presented to the youth without telling them about or showing them the video. You get your volunteers from the group... as many as 12. Pair them off, and give one of them a bowl of your green mush and blind fold the other. The object of the game is for the blind folded person to shovel the green mush into the mouth of the other person and for them to eat it the fastest. By the way. This green stuff tastes GREAT. So you will get a lot of your students eating it up. In fact encourage it. When all is done and every one is cleaned up, sit them down in front of the TV and show your video. You can guess the reaction you will get from the kids when they see your Youth Pastor jumping in the green mush they just ate. If you are not as cruel to teenagers as I am...(being involved with youth for over 5 years) you can make a separate batch of green mush to give the kids. But you need to take that secret to your grave.

 

Maze Mania

You can either make a maze out of cardboard boxes or go to a Maze Mania park. Be creative if you don't have a Maze Mania in your area. Have several volunteers to stand on an elevated area to give instructions to the "mice." One of the volunteers "up top" gives correct instructions, the others give bad instructions. Eventually, the "mice" figure out that you can't listen to all of the instructors, except one. This good instructor is symbolic of the Holy Spirit in your life and will train teens how to listen to Him only.

 

Messy Face Finder

5 bowls... ... now you have to prepare for this ahead of time... place a GERBERS mini hot dog and a GREEN cherry in the bowls. Then fill the bowl with whip cream.   Keep cool.. not necessarily COLD or freezing... but you don't want it to go flat or sour... yuck.
Have five volunteer youth put on a trash bag with a towel around their neck... in order to not mess up their clothes. They have to sit down at a table w/ hands behind their back. Then... tell them that they have to find the cherry at the bottom of the bowl... except ... they "can not use their fingers!"
(face first!) If someone finds a mini hot dog... you'll say " Oh Gee.... I wonder who's finger that was?! " hahahNow... right before they start... you have to " make things a little more interesting" by adding red cherry or strawberry syrup to the whip cream. And I mean a BUNCH OF IT!!! First one to get the cherry in between their teeth wins! ... now they dive face first into the stuff and fish around for the cherry in the bowl... they emerge with pink fluffy whipped faces... and it's a blast!

 

Mini-Me Racers

Prior to the game cut the car stock into strips about four inches long and about two inches wide. Fold the bottom inch under leaving about three inches. Pass these out to your students and have them drawn themselves on the three inch section. Pass out the pennies and have yout students tape the penny to the top side of the folded inch. Your end result should be a three inch version of the student with the folded piece behind them. Have the players stand the end of the table and place their "mini-me" on the table. On the word go they mus blow "mini-me" to the other end of the table. If their "mini-me" falls they must start over.

 

Miss Mumbley

Have the kids sit in a circle and tell them the object of the game is to talk like you have no teeth and you can not show teeth if they do they are out.
The game is started by one person and they ask if anyone has seen Miss Mumbley as she is missing...the kids can sometimes come up with good conversations and is hilarious....The game goes on until only one is left.

 

Moose, Moose

You need at least 5 people (you can play with less) to play. You start with everyone in a circle. One person is Moose, Moose. This person starts the game. Now, everyone in the circle chooses an animal, like, gator, gator or cat, cat or shark, shark. Along with the animals, you have hand signals. For example, Moose, Moose would put both hands on their head and make like two horns (like Bullwinkle), another example would be gator, gator, he would put his arms in front like an alligator's mouth.
You can make up more animals with hand signals as needed. Now Moose, Moose starts the game by signaling his signal and saying 'Moose, Moose Cat, Cat' the game is now on cat, cat. You keep passing the game from player to player in no particular order. When someone messes up they must move from their position and sit to the left of Moose, Moose, we called that character Pig, Pig and they made a pig nose as their signal.The game can get real intense and fun, because when someone slips up everyone laughs. It's usually a funny mistake.

 

More 20 Questions


An addition to "20 Questions":
"BANG" ~~ The scenario: A truck driver is pulling into a weigh station so he hits his hand against the truck so that his chickens will fly around the truck, that way they won't be weighed.

"A DEAD MAN LYING IN THE MIDDLE OF THE DESERT WITH NOTHING BUT A STRAW... THERE ARE NO TRACKS OR FOOTPRINTS AROUND HIM. HOW DID HE GET THERE?"~~ The scenario: He was in a hot air balloon with others. The passengers were too heavy, so one had to jump out... he picked the short straw so he had to jump!

 

Mouthful of Cheer

Circle chairs - One for every person. Have teens count off 1 through (whatever). Each teen is identified by their number. Leave a space between number 1 and whatever your last number is (say 15). Number 1 begins by saying "When I say Jesus, you say Christ!"He then says...
#1: "Jesus!"
Group: "Christ!"
#1: "Jesus!"
Group: "Christ!"
Getting the rhythm going is essential to the game.After the initial cheer number 1 says "When #____ (He chooses another person's number) says _________ (Whatever..."Cow" or "Blue" or any other word) You say ______ (Chooses another word like "Moo" or "Red" etc.)So for example his second line sounds like this:
#1: "When 12 says Cow - you say Moo"
The person in the 12th chair must say "Cow" within the rhythm of the cheer or he goes to the end of the line. And the group gives the appropriate response "Moo" in this case.
The game continues with #12 choosing a nother person's number and words to fit in the rhyme.
#12: When 6 says squirrel you say nuts.
#6: Squirrel!
Group: Nuts!
#6: Squirrel
Group: Nuts!
Whenever a person speaks out of rhythm he/she is sent to the back of the line and those below move up one chair and assumes a new number. Teens try to unseat #1.
For the kicker, after the group has got the rhythm going pretty well you begin to give everyone one large marshmallow to place in their mouth. (No swallowing!)Whenever someone is demoted the whole group gets another marshmallow. We've had quite a few marshmallows mashed into our mouths. Soon no one can understand anything the cheer leader is saying; the laughter begins and the drooling... well you get the picture. It's a side-splitter!

 

Musical Hats

To play this game you choose 8 students and provide 7 marching band hats. It is the same principle as musical chairs. Provide some type of music for this. They place the hats on the heads of the 7 who are given hats. The other student takes the hat off the person in front of them and the others in the circle do the same. The student left without the hat when the music stops is out and you remove one hat from play and continue until you have one person left.

 

Musical Squirt Gun

Can be played with a group ranging from 6 - 30 (can also be played outdoors). Group sits in a circle on chairs or on the floor. A loaded squirt gun is passed around the circle until the music stops or the leader says "Stop!" The person who is holding the squirt gun at the time must leave the game, but before he leaves, he can squirt the person on the left twice or the person on the right twice or each person once. The chair is removed, the circle moves in and the game continues. Last person remaining is the winner. The gun must be passed with 2 hands and received with 2 hands. It is best to have another loaded gun standing by for when the 1st runs out. Emphasize only 2 squirts!!!

 

My Ship Goes Sailing

There should be no fewer than 5-6. The players can sit in a circle, at a table, or just in living room. One player starts by saying "My ship goes sailing" and adds one word their ship might sail with such as bamboo. The next player must then reply "My ship goes sailing with bamboo", then adds their own cargo. This continues with all the players adding their own cargo after repeating the previous cargo in the order given. When a player misses they are "out" and the game continues until there is only one left.

 

Name Game #1 - Variation 1

Group in a circle; first person says name; 2nd person says first persons name, then his name; 3rd person says 1st person's name, 2nd person's name then his own name.

Go around until last person has said everyone's names.

 

Name Game #1 - Variation 2

As above, but include something else other than name, e.g. "My name is XXX and I like apples".

 

Name Game #2

Go around in circle; introduce name and do an action; the whole group then says name and does action. Take turns to do this for each person.

person: "My name is XXX" <action/sound>

group: "His/Her name is XXX" <action/sound>

next person: "My name is YYY" <action/sound>

group: "His/Her name is YYY" <action/sound>

 

Name Game #3

Take turns to introduce self (name), state an animal/object that you like, and state why.

 

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