|





About Ryan &
P2Y.com
|
|
--------------------SET UP--------------------
With a marker, label the boxes 1-5 (write very large and visible on
two opposite sides of each box). Set up room as you would a game show
studio with two long tables at the front or "stage area"
of room. The two tables should be placed end to end making the appearance
of one very long table.
Cover this long table with a table cloth (or two)
so that it drapes down touching the floor on the audience side. Make
a gap between the two tables in such a way that the table cloth hides
it and the two tables still appear to be one long table covered with
a table cloth (gap should be about 6 or 7 inches). Cut a hole in the
table cloth over the gap just barely big enough for a human head to
fit through. Then place the boxes evenly spaced out on this long table
in order (1-5) so that the numbers are facing the audience (the other
numbers are facing away from the audience).
Now place a different type of ball under each box, except the box
in the middle (should be box #3) this box is placed over the hole
cut in the table cloth. You may make a sign out of poster board that
runs the length of the
table which says "NAME THAT BALL!" (decorate it however
you like and hang it in front of the table in plain view of the audience--this
is optional but adds to the game show atmosphere.)
--------------------PLAY--------------------
You are now ready to play the game!! Before your audience enters the
room have a youth leader or adult hide under the table pushing their
head up through the hole giving the appearance of a head sitting on
the table--then place box #3 over his/her head just as you did the
balls on the table.
Once your audience is seated you begin by welcoming them to the game
show "Name that Ball" (it generates more excitement to point
at your sign and try to get your audience to shout it out with you--do
your best game show host imitation!) Ask for 4 or 5 volunteers. Once
you have picked the "contestants" ask them to leave the
room (preferrably with a leader) tell them they will be called one
at a time to play "Name that Ball". Once they are out of
earshot you quickly explain to the audience that each contestant must
run to the box that has the number that you call out and lift up the
box, they then must identify in a loud voice what type of ball they
see (hence, the name of the game). Explain that the contestant will
think that this is a timed event so it is very important for the audience
to cheer them on. The fun begins when the hurried and excited contestant
reaches for the last box (box #3) and as he lifts it up expecting
to see a ball--to his horror he finds a head smiling up at him (or
startling him with a loud noise and frightening expression!). You
can show the audience the head under the box at this point--this generates
excitement and anticipation. ( they can't wait to see the unsuspecting
contestants reaction).
You may then call in the first contestant. Welcome them to "Name
that Ball" and quickly explain the rules to them (of course without
mentioning what lies under box #3) Don't forget to mention that they
are competing with the other contestants for the best time! Have the
contestant stand behind the table facing the audience (so they can
see the reaction). Notice both the contestant and the audience can
clearly see the numbers on the boxes. Now begin the excitement by
saying "Ready.....BOX #1!!!" the contestant will then run
to that box lift it up and announce in a loud voice "football!"
(or whatever he sees). You continue to call out the other box numbers
in an order which causes your contestant to run back and forth lifting
boxes and shouting out his response, getting ever closer to box #3--meanwhile
the audience is cheering the contestant on--and finally box #3 is
lifted--BOO!!!!---ENJOY THE REACTION!! It's hilarious!!!
Repeat the process with each contestant, and by the end of the game
show your audience is rolling with laughter!
------------------------------------------
This game works great as an opening crowd breaker for an evenings
special program or activity--the reactions are always different and
always funny. Let us know how it goes and feel free to pass it along.
Have fun!
|
|
Get three large boxes(big enough to fit a person under) and cover
each of them with a sheet or towel. the last box should have a hole
big enough for a person to put their head through in the top(have
this set up before youth group). then place a large bowl on the
top of each box. Get three volunteers and explain that they will
be timed on how fast they will be able to identify the food object
under each bowl. send them away and queitly put a person underneith
the third box, explaining to them that their job is to scare the
unexpecting competitor. this will get some great reactions.
|
Basically a take off on the old game show by the same name. You will
need a stereo system of some sort as well as numerous CD's and/or
tapes - the kids also enjoy being able to bring their own music (make
sure they mark their own stuff because the music will likely get mixed
up). Divide the group into two teams and have each team select a "captain."
The basic premise of the game is to have the two teams bid on who
can name the song and artist played in the least amount of time. Before
the bidding, I usually give them a couple of categories such as, for
example, the type: Christian/Secular/Country/Etc., and skill level:
Easy/Medium/Hard, and occasionally, the time frame: year/decade/etc.
One team starts the bidding, through their captain, by saying they
can name it in, for example, 45 seconds. The other team then has the
opportunity to bid below that time, and so on until one team is not
willing to bid below the other. I set a bottom bid limit of 2 seconds
(which they still usually get). I found it works best to have all
bids/answers come through the captain so no confusion
is created by someone blurting something out. I also require that
there is a team majority to bid below 5 seconds so one person doesnt
get the whole team into trouble.
Once a final bid is made, I play the song from the beginning for the
bid time. At that time, the team who has the bid has 20 seconds or
so to submit their guess through the captain. If they guess correctly,
they get 3 points. If they cannot guess it or guess incorrectly, the
other team has a chance to steal for 2 points if they can guess correctly
at that time. If neither team gets it, I play the song for 30 seconds
more (or longer if needed) and take the first hand I see during that
time for an answer. If guessed correctly, that team is awarded 1 point.
You can play for a certain amount of time or up to a certain point
level. The rules can obviously be changed as necessary for your group.
|
Here's the exhaustive rules to "No Who". It's a lot like
"Prince of Paris" or "Yes Sir, Yes sir" but has
a different frantic twist to it. It's called "No Who".
In "No Who" you have everybody sit around in a circle (4-15
players is best) and everybody is given a number. The #1 spot is the
best and the last spot is the worst. The goal is to get to the #1
spot the fastest and then to keep it the longest.
The #1 person starts by saying, "No Who #1 says..." then
a number. For instance, "No Who #1 says 3". When your number
is called, you say, "No". So,
#1: "No Who #1 says 3."
#3: "No."
Then the person who started will ask, "who?"
#1: "No Who #1 says 3."
#3: "No."
#1: "Who?"
Then the person who is asked who, will answer with a new number.
#1: "No Who #1 says 3."
#3: "No."
#1: "Who?"
#3: "6"
So, since 6's number was called, the process repeats:
#1: "No Who #1 says 3."
#3: "No."
#1: "Who?"
#3: "6"
#6: "No"
#3: "Who?"
#6: "2"
#2: "No"
#6: "Who"
#2: "1"
#1: "No" etc.
So, once again, when your number is called, you answer, "No."
When someone answers, "No." to you, you ask, "Who?"
And when someone asks you, "Who?", you give another number.
Only #1 says, "No Who Number One says..." when they restart
the game as a sign that the game is restarting. This is a game that
needs a lot of concentration and "mental reflexes". Because
pretty soon you start going after specific people or going back and
forth with someone in a "No Who War". Example:
#1: "No Who #1 says 7."
#7: "No."
#1: "Who?"
#7: "1"
#1: "No."
#7: "Who?"
#1: "7"
#7: "No."
#1: "Who?"
#7: "1"
#1: "No."...etc.
The game stops when someone "messes up". That person then
takes the last number and seat, and everyone behind the person moves
up one number and one seat.
Ways you can "mess up": (1) Saying a number that isn't there
(since a game lasts as long as people want to play, the number of
players can get smaller and people might forget). (2) Saying your
own number. (3) Taking more than 3 seconds to respond. (4) Saying
something out of order (i.e. like saying "No" when you should
ask "Who?"). (5) Talking out of turn. By saying "No"
when somebody else's number was called.
Advanced tactics of No Who: (1) Concentrate better on remembering
your current number by writing it down, holding that number of fingers
so you can see them, or by repeating your number in your mind. (2)
Look at one person and say somebody else's number. (3) Yell loudly.
(4) Laugh while you do it. (5) Combination of turning towards somebody
and yelling loudly someone else's number. (6) Hold a No Who War by
going back and forth with them and then say somebody else's number
that sounds like the number you were warring against while looking
at them to try and trick them.
Advantage of "No Who": "No Who" doesn't necessarily
have to involve moving positions as long as everybody keeps their
number straight (this version is recommended more for people who've
played before). This is an advantage because it now becomes the best
"Road Game" for road trips. You can play it in a van, or
with a group that is walking, hiking, or waiting.
|
|
Before the game create a list of one or two syllable words. Clear
a large space on the wall and form 2 teams. Have each team choose
a representative to start the game. Explain to kids that you'll
show their selected team members a word that they must convey to
their team. Tell the kids that they must convey the word in only
one way: by using their heads as imaginary pencils to spell the
words on the wall. Play several rounds so each team member gets
a turn at writing on the wall. The team that's able to guess the
correct answers in the shortest amount of time wins.
|
|
Start with a large sheet of Plexiglas -- about 6 feet long, 4
feet high. Put it upright on the floor longways (two people need
to hold it), like this:
6ft
-------------------------------
| |
4ft | |
| |
| |
-------------------------------
Clean it.Divide the Plexiglas in two with a piece of masking tape,
giving you this:
6ft
---------------------------------
| |
|
4ft | |
|
|
|
|
|
|
|
---------------------------------
Now take the Oreos and separate the halves -- then take the half
that retains the white stuff and stick it to the Plexiglas. Put
the same amount on each side, scattered randomly, high and low.Get
two volunteers, or just pick two people, for the game.Face the Plexiglas
so that the white side of the Oreos is facing the rest of the audience.
Then stand the two "contestants" behind the Plexiglas,
facing everyone. Their goal: eat the Oreos off the Plexiglas without
using any part of their body other than their mouth. Give 'em a
minute or two and then let 'em go!It's hilarious. I've thought of
doing it with the two contestants facing each other, but decided
against it. :) THAT would create an awkward situation or two, especially
if you lined up the Oreo halves on each side!
|
This game is a great 'challenge' for retreats or social outings.
Ask for 8-10 volunteers depending on your group size. Be sure to leave
enough people in the audience as it is almost more fun to watch than
it is to participate!
Give each volunteer one Oreo cookie and ask them to carefully open
it so that one side has the icing and one side has none. They can
save the non-icing side to eat later.
When everyone has one half of the Oreo with the icing intact, ask
each person to stick it to his or her forehead. The Oreo will stick
at first but body heat melts the icing sufficiently for it to start
sliding down the volunteer's face in only a couple of seconds.
The object of the game is to be the first person to get the Oreo in
his or her mouth without touching it. They are allowed to wiggle and
scrunch up their faces as much as possible but no hands, etc.
It is hilarious to watch (get your cameras ready!!) and the Oreo's
keep the volunteers happy! Play as many times as you like--it's always
a winner with the youth.
|
Two guys are geting ready for their dates, after working out at
the gym. (Have to be really sweaty. Need two volunteers who are not
afraid of anything.) The thing is, they don't have any deoderant,
hair gel, and did not have time to eat. They then pull out the PB
and put it under their arms for deoderant. Next they pull out the
jelly for the hair gel. Now they are ready for their dates. But one
thing remains, they are still hungry. They then pull out the bread,
taking one slice and rubbing their armpits. Taking the other slice
and rubbing their head. Then putting the two pieces of bread together
for their sandwhiches. But that's not all. They switch snadwhiches
and have a bite or two!!!! This will gross out anybody, kids or adults!!!
This is an awesome ice breaker for new groups! |
Paper
Planes - Salvation Object Lesson
|
Give each one in the group a piece of paper. Tell them all to make
a paper airplane. Then have each of them come up one at a time and
attempt to fly their plane out of the building or something impossible
like that. Find the one who came the closest and have them come up
and say that they were the best, but even the best we have failed.
Then go into how the word "sin" translates in the NT as "to miss the
mark" as they all will have done. Then you can go into the Rom. 3:23
stuff about all have sinned. At the end you can either pick all the
planes up (have people pass them to the center) or have someone to
be Jesus come and pick them up and carry them to the original goal.
This is to show that even though we all fail, Christ can carry us
and only through Him do we have salvation and can we reach our destination.
|
The entire group forms a circle. Everyone is given an object which
can be large, small or any shape (ie: bowling ball, trash can, shoe,
etc). On a signal, every one passes his object on the right, keeping
the objects moving at all times. When a person drops any object, he
must leave the game, but his object stay in. As the game progresses,
more people leave the game making it harder and harder to avoid dropping
an object since there are more objects than people. The winner is
the last person remaining |
Have everyone sit in a circle. The first person to start the game
knows how to play, and the object is to figure out how to correctly
pass the scissors from one person to the next. The first person passes
the scissors to the person next to him/her, explaining that this is
the correct way to pass the scissors. The next person then attempts
to pass the scissors correctly, while those who know how to play let
him/her know if they did. The trick? The scissors must be passed
open if the person's legs are crossed, and closed if the person's
legs are uncrossed. Continue at least once around the circle.
|
Have group form a circle leaving a gap between beginning and end.
First person is Peter, second is Paul and the rest begin numbering
off from 1 to whatever. The game begins by "Peter" saying:
Peter calling Paul. "Paul" responds by saying: Paul calling
(insert any number up to the highest number assigned. That person
must respond by saying: 12 calling 3, etc. There are not "call
backs allowed" This is a fast moving game, no hesitating. If
the person does not respond quickly enough they go to the last place
and everyone assumes the number that they just moved up to. The object
is to get Peter and Paul out and take their place. We have used this
game while waiting in line for a concert to begin etc. The kids really
enjoy it. At times we use the youth leaders for Peter and Paul and
the first youth to knock out Peter or Paul gets a free Christian T-shirt,
CD, etc. Remember to keep the game at a fast pace. No time to think
must be ready to respond when their number is called. Have fun. |
Players sit in a tight circle on benches
or chairs. Seats should be clearly distinguishable. "It" determines
the actions of the group by stating a detail:
Everybody wearing jeans, move two spaces left.
Everybody with blonde hair, move three spaces right.
Those with matching descriptions move as directed, and sit down, be it on an
empty seat, or a person's lap. (To preserve people's health, limit the pile to
about four people maximum.) |
Our youth groups uses this game to initiate our new campers. Youth
group sits in a circle. Two youth (number depends on how many newcomers
you have) leave the room and put lipstick on the fingers and return
and sit by a newcomer.
The leader starts off and says "pinchy inchy inchy on the nose"
and then lightly pinches the next person's nose. Then
they say it to the next person and pinch them until it goes around
the circle.You can have several rounds (chin/cheek/forehead/etc.)
What is happening is the newcomers are getting lipstick all over their
face without knowing it. Even if they see someone else's face getting
messed up - they usually don't realize they've been got too until
everybody starts laughing. |
Sit the kid in a circle. Leader starts by saying "My name
is XYZ, I have no pink spots. How many pink spots does [one of the
kids] have?" The named kid stands up and repeats the phrase word
for word naming another kid. Any mistakes or hesitation result in
the administration of a pink spot of lipstick on the face and they
try again (they now have one pink spot). Good for learning names or
just for having fun. |
|