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About Ryan &
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(For groups of 16 or more.)
Divide your group into two groups. Have each group stand in
a circle, shoulder to shoulder. Give each group a small Nerf ball.
The object is to pass the ball from the first person in the group,
around the circle, to the last person in your group, using only
your armpits. If you drop the ball, you must start over. If you
use your hands, you must start over. First team to get the ball
back to the starting person wins.
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Pull out that old Pictionary game, but use play dough this time.
I looked in my concordance for some interesting words and one team
actually got "Zarubbabel".
The leader holds onto the list of words that everyone
will use. A member from each team comes up to get the first word.
As each team guesses, they send a new person up who will tell you
the word they just got. You tell them either they got it right and
give them the next word, or send them back to work on it some more.
Either time the game or play it until one team
gets all the words. Remember, no spelling, no numbers, no letters.
I allowed charades. |
This is a nice quiet activity when you've got a small cozy group
and have some time to kill. Organize people into a circle or around
a table. Give each person a sheet of paper and a writing utensil.
Have every one write the first line to a poem at the top of the page.
Then pass the page to the person on their right. That person reads
the first line then writes a second line to it. That person must then
fold the paper back to hide the first line from view, so that only
the second line shows. The poets pass their papers to their right
again. Each time they get the paper and write a new line, they should
fold back the previous line out of view. This continues until you
run out of room. The end result should be a strip of folded paper.
Then have everyone open the paper in their possession and take turns
reading. The poems usually turn out pretty absurd, but sometimes it's
amazing how cohesive they can be. |
Each person on the team has a toothpick in their mouth. Without
using their hands they must pass the marshmallow down the line, sticking
their toothpick into the marshmallow and passing it to the next person.
The team with the most toothpicks that stay in the marshmallow wins.
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Everyone except leader sits in chairs in a circle & is given
a # (that they will keep throughout the whole game) (there should
be a space between the chairs of the 1st & last players) The object
is to be at the head of the circle when the game is over. (the foot
is the last chair & the head is the 1st chair) The leader says,
"Prince of Paris had a hat, some say this, some say that... I
say #__" The person that's # was called must say "who sir,
me sir?" as loud & fast as they can before the leader says
"#__ to the foot!" or they are booted to the foot. If they
make it then you reply "yes sir, you sir" & they say,
"no sir, not i sir", you: "then who sir?" player:
"#__ sir" then you start again with the prince... (The
person cannot call their own # or they go to the foot. They can't
call the foots # either or they switch places. If the player doesn't
reply in time they go to the foot.) The game goes fast & when
kids get the hang of it they try to get the head to mess up so they
call that # often... Players have to pay close attention to their
# to catch it in time. |
Idea to publicize an event or activity so that everyone becomes
interested. Example: Publicize study of OT and NT titled "Something
Old, Something New." One month in advance, place the letters "SOSN"
on small pieces of paper around the church. The next week add the
dates of the Bible study. Then, the next week place the time, place,
etc., until eventually all the information was added. They will have
fun figuring out what the letters "SOSN" stood for and trying to guess
the upcoming activity |
Have a smart volunteer from your youth group exit to a spot out
of ear-shot.
Ask for/make up a topic/problem that is wrong with the group.{I.E.
everyone thinks they are the person on their left.}It is more fun
when it is something hey can act out. Bring the psychiatrist back
and give them a time limit to get the problem pegged.{yes/no questions
only} Switch psychiatrist, get a new topic, and go another round.
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This requires 6 kids, the idea is they have to from a human pyramid.
Three strong ones kneel side by side on their hands and knees, the
middle person should be the strongest. Then two others climb on top
of them and kneel with a hand and knee on each of the two kids below
them (the middle person must support the weight of two set of hands
and knees). Finally the last person climbs to the very top of the
pyramid. Its fun to see of they can stand up on top of everyone. |
Have one volunteer from each grade come forward to represent his
or her class. Each player gets a box of 250 Q-tips. The game is played
like this...there are five holes in the human head. Two nostrils,
two ears, and one mouth. During one loud, fast song, each player must
insert as many Q-tips as possible into these openings, understanding
that they cannot put any in their mouths until there are some in both
ears and both nostrils.
At the end of the song, the player counts his own Q-tips as he pulls
them out. Have an adult help keep track of the score. The player using
the most Q-tips wins. It's pretty fun, especially when your junior
high boys are pulling Q-tips out of their ears with goo all over them!!!
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Better with groups of 20 or more.
This game is mainly done by the Youth Leaders but anyone can be "Radars".
Also, "radars" has to be two(2) people.
Sit the youth members on chairs around in a circle, leaving one(1)
chair in the circle empty. One of the Youth Leaders sits in this empty
chair.(So that they are part of the circle also.) The other Youth
Leader must now leave the room. While they are out everyone in the
circle must agree on some youth member to be "it". After
choosing they call back in the other Youth Leader and he comes and
stands inside the circle. **NOW HERE IS WHERE IT GETS TRICKY**
The Youth Leader who has just come in explains to the youth group
that He/She and the other Youth Leader sitting in the circle are HUMAN
RADARS; and that He/She shall now pick out who "it" is.
The only words that the "RADARS" are allowed to say after
this is the word "RADAR". So, the Youth Leader standing
says, "RADAR" and the Youth Leader that is sitting answers,
"RADAR RADAR." This continues between the two Youth Leaders
with then saying as many "RADARS" as the wish to one another.
While they do this the Youth Leader sitting in the circle with the
youth group starts to mimick "it".(i.e. crosses leg/arms,
scratches, looks around, etc.) This is done slowly as so that the
youth group does not pick up on what is going on. The Youth Leaders
may hone in on this by having one "RADAR" mean nothing I'm
doing fits; but two, "RADAR RADAR" means "it"
is doing what I am right now. This is ALOT OF FUN!! with two Youth
Leaders who have practiced this, it can be MINDBOGGLING to the youth.
NEVER LET THEM KNOW HOW YOU DO IT!!!!!!!!!!
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Sit the group in a circle. Pick the 'leader'. Beginning with the
leader (#1), number off all the way around the circle. Everyone needs
to remember their number. The leader starts the rhythm, which is -
clap your hands onto your thigh tops twice, then hand-clap twice,
then finger-snap once on the left and then on the right. The leader
begins and on the first finger snap says his/her number (which of
course is 1) and then on the second finger snap calls out another
number (must be in the circle). That person becomes 'it'. The rhythm
keeps going continually - thigh clap/hand clap/snap/snap.. Whomever
the leader has identified by calling is number is then responsible
for calling the next set of numbers on the next finger snaps. First
finger snap is his/her number and second one is someone else in the
group. Whenever someone misses his number, miscalls, etc., he moves
to the end of the circle and becomes whatever the last number was.
Everyone else moves up a seat and their numbers change. Kids, seemingly,
can play this for hours. The real object is to unseat the 'leader'
and as people keep progressing, new people assume the 'leader' role
and try to hold onto it.
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Take the three pie crusts and place 4 or 5 gummie worms in the
bottom of each crust. Divide the 1 gallon can of pudding between the
three crust, make sure you cover the gummies completely. Have the
pies out on a table in front of the group before the game, squirt
the whipped cream on the pies as you ask for volunteers. Pick three
kids and play some "pie eating" music the first person to
find all the gummies wins. |
Come up with a category such as "Famous Cats". The player
must come up with the names of 7 famous cats in 11 seconds.
If he wins, give him a prize. If he loses, pick another contestant.
This can go on as long as you want it to. |
Divide the group into 2 even teams. Have teams sit on the floor
facing. Members from each team must hold the hands of the teammates
next to them, preferably behind their backs so that the other team
cannot see them. At the end of the line, place a spoon on the floor
between the last two people. On the other end, you need an impartial
person (you or a volunteer) to flip a coin. Everyone except the two
people at the beginning must close their eyes, or sit facing out and
all must be silent. When the coin is flipped, if it is heads, the
people at the beginning squeeze the hand of the person next to them,
who then squeezes the hand of the person next to them, and so on.
When the squeeze gets to the end, the last person can open their eyes
and grab the spoon. The team that grabs the spoon first sends the
person from the end of their line to the beginning and everyone shifts
down one. The object is to be the first team to rotate all the way
back to the starting position. If the coin is tails, nothing happens
and you flip again. If the people at the beginning of the line squeeze
on tails, they go to the end of the line (rotating backwards). They
also go backwards if anyone on their team opens their eyes prematurely
or makes any noise. It is helpful to have judges standing behind each
team to watch for erroneous squeezes and to listen for noises.
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Get as many twister boards as you want. On each one of the colors
you put a paper plate full of some type of food representing that
color.(ie. egg yoke for yellow, blueberries for blue, green jello
for green, ketchup for red) you play the game like you would normaly
play. (Make sure the youth is prepared ahead of time for the mess
and stains to follow). |
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