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*this is a complicated exercise and therefore complicated to explain
1. Have the students sit in a circle on the floor. The instructor
will sit within the circle and before him will be many small objects.
2. He will pick up an object, a pencil for example, and while
passing it to the person at his right, he will say "This is a pencil"
The person will answer, "A What?" The instructor will answer "A
pencil", and again the person will ask "A what?" and the instructor
will again answer "A pencil." The person will answer "Oh, a pencil."
The person than turns to her right and the process continues; "This
is a pencil", "A what?" "A pencil" "A what?" "A pencil" "Oh, a pencil!"
3. Practice this once so everyone can follow the pattern. Then
start again, this time continually adding in objects so each person
is carrying on two conversations at once. One person will say to
the person on his right, "This is a pencil", then turning to his
left he'll ask "A what?" and continues, passing on the next object.
4. Try to get the objects clear around the circle.
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What you need is vollenteers (or 2 groups of vollenteers competing
against each other. Keep the number of vollenteers in each group small,
say 2 or 3. You give them a senario (say a child who came in late).
Then you tell them to act out the scene, but they have to integrate
the sound effects that you play with the senerio. Play sound effects,
some can have nothing to do with the scene (like in the senerio above,
my youth pastor played the sound of a bomb, and of a lot of other
things). The only real object is to come up with either the most acurate
to the sound effects skit, or the most humorous skit (usually the
latter). |
1. Have the class stand in a large circle. When the students extend
their arms, their finger tips should just be touching.
2. One person will be "it". they will close their eyes, extend
their arms, and run (not jog or quickly walk, but RUN) into the
circle. When he reaches someone, they will take him by arm and swing
him around in a circle, and then throw him back into the circle.
he will then keep running until someone else grabs him.
3. Each person should have a turn to be "it".
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Have a smart volunteer from your youth group exit to a spot out
of ear-shot.
Ask for/make up a topic/problem that is wrong with the group.{I.E.
everyone thinks they are the person on their left.}It is more fun
when it is something hey can act out. Bring the psychiatrist back
and give them a time limit to get the problem pegged.{yes/no questions
only} Switch psychiatrist, get a new topic, and go another round.
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Do
You Love Your Neighbor?
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1. Have all the students sit in a circle.
2. One person will approach someone in the circle and ask the
question "Do you love your neighbor?"
3. The person can answer in two ways,
a. "No, I don't love my neighbors"
The people sitting on both sides of him now stand up and try
to change seats before the person who is it jumps into one of their
chairs. Whoever is left standing is it and continues the game.
b. "Yes, I love my neighbors, but I don't like people who ____"
He fills in the blank with anything that refers to anyone in the
group, like "who are wearing jeans" or "who have been in a musical".
Those people then jump out of their chairs and must find a new seat.
The person left standing continues the game by asking a person in
the group "Do you love your neighbor?"
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Instruct the group to stand in a circle and hold hands. Select
one person to be "it" and stand inside the circle. The object
of the game is for "it" to catch the electricity that is
passed around the circle. The electricity is passed by squeezing the
hand of the person standing beside you. The electricity must be passed
quickly and can change directions. When "it" catches the
electricity, the person caught becomes "it" and the game
continues. |
1. Have the class break into two groups. Set aside a space that
is not too large, where students don't have to run large distances.
2. Team one will begin in the space, the other team will watch.
One person will be chosen as "it" and they will begin to play tag.
3. After a few minutes of tag, add another simple rule. When
a student is tagged they must explode. "Explode" should be the only
direction given, let their creativity decide how. The explosions
should be an immediate reaction to being tagged. However, the game
of tag does not discontinue during an explosion.
4. Trade teams and repeat the process.
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1. Instruct the students to sit comfortably wherever they like.
As you read the following words. Instruct them to keep their eyes
open, in order to withdraw into their heads.
2. Feel your feet in your stockings
Feel your stocking on your feet
Feel your feet in your shoes
Feel your stockings on your legs
Feel your legs in your stockings
Feel your slacks or skirt over your legs
Feel your legs in your slacks
Feel your underclothing next your body
Feel your body in your underclothing
Feel your blouse or shirt against your chest and your chest
inside your blouse or shirt!
Feel your ring on your finger
Feel your finger in your ring
Feel the hair on your head and your eyebrows on your forehead
Feel your tongue in your mouth
Feel your ears
Go inside and try to feel the inside of your head with your
head
Feel all the space around you
Now let the space feel you
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1. Break the class into groups of 6 or 7 individuals. Have them
stand in a circle around one member of the group. The should close
the circle in until their shoulders are touching.
2. The person in the middle will cross his arms across his chest
and close his eyes. When he's ready he will make his body as stiff
as a board and fall backwards. The other students will catch him
and push him to another side of the circle.
3. After a couple minutes, another person will be in the middle.
Each person should have a turn.
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1. Have three students get up on stage and begin an improvisation,
(you may give them the situation if necessary).
2. When another class mate yells "Freeze!", the players stop
in their exact position. The student then goes up to one of the
players, taps him on the shoulder which dismisses him, and then
takes his place.
3. The person who just stepped into the improvisation must now
come up with a new improvisation which the other players will have
to work off.
4. If the students need help getting things going, you may want
to yell "Freeze!" the first few times and send a students into the
game. This is often the most fun when you wait until the players
are in odd positions.
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Get
Jiggy With Him (Klean Karaoke)
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Watch MTV's "Say What Karoake". This is a clean version
of that. Make a list of contestants to perform songs of clean nature
to dress up in clothes. Assign three or four judges to rate the contestants
and a host that will liven things up with the contestants. The winner
get a free trip with the youth group! This is sure to bring lots of
laughs! Have fun with it! WARNING!!! - May not be suitable for conservative
youth groups and churches! |
The leader explains to the group that he is going on a picnic,
and any of them can come along with him...provided they bring the
something appropriate with them. The leader starts by saying his name
and one thing he will bring...for example, my name is Tim and I'm
bringing some tea to the picnic. Each person playing the game must
then do the same thing, and the leader will tell him or her whether
or not he or she can come. The trick is, a person can only come if
the thing they are bringing begins with the same first letter as their
name. Go around the circle until everyone has figured it out. |
Divide into appropriate number of groups
(we used 4 groups of 9 people each). Give each group a paper sack
filled with the following: newspaper, 1 pr. pantyhose, 4 sheets tissue
paper, 1 roll toilet paper, scissors and tape. Each team has 10 minutes
to select and dress one member of their team as a turkey. We did
this at our Wednesday Night youth meeting. The kids had a great time
and the creativity was unbelievable!
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This is hillarious. Works best with groups of 10+. Have a youth
worker get 3 volunteers from the group and exit room. Have another
youth worker explain to the rest of the group that each student is
going to come in, sit in the chair and act something out. They are
to secretely pretend that the student in the chair is using the John.
Have the youth worker tell the 3 volunteers that they are to go in
one at a time, sit in the chair, and pretend to do whatever you ask
such as riding a roller coaster, experiencing an earthquake, or my
favorite, holding their breath as long as they can and then breathing
in the air above them (like they are submersed in water up to their
nose). After each student has acted out their scene, tell them what
the other students imagined them to be doing!! Using the John!!! Great
way to start out a youth event. |
Have six people dress up as the six characters
from the board game Clue (a whodunnit game where the players have
to guess the culprit, murder weapon and the room where the deed was
done).
Work out a plot, so that participants can listen in on conversations from the
characters which give clues away.
Plant the actual murder weapon somewhere (as well as some false ones!) - eg,
a knife covered with tomato sauce hidden in a sink. Have other clues planted
around the rooms, or even on the bottom of shoes, back of jackets etc.
The youth groupers have to wander around all of the rooms, listen, observe, look
for physical clues, and at the end of a set period of time guess the murderer,
the room and the weapon (perhaps the motive too). |
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