Pastor2Youth.com :: Games
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Medium Activity (227)

Wednesday, 30 April 2003 15:22

Spoons

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Arrange players in a circle sitting on floor. (4-12 players is recommended) Place spoons in the middle of the circle with their ends touching (have one less spoon for the number of players). Deal everyone two cards. Then the dealer takes one card from the top of the deck and if he/she doesn't want or need it he/she passes it on to the next player in a clockwise manner. The first player to get four of a kind grabs a spoon. The player who doesn't get a spoon is out of the game. Play resumes with one less player and one less spoon. Play continues until there is only one player left, the winner. I recommend not playing with plastic spoons because they might break and injure someone. I also suggest that all watches, rings, bracelets, etc. should be removed to prevent injury.
Wednesday, 30 April 2003 15:22

Spoon Game

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The version we played was with a deck of cards and one less spoon then there is people. We sat in a circle, the spoons in a pile in the center, and one person would start passing the cards one at a time to the right, each person picks out a number that he/she wants to collect. When one person collects three of a kind they yell SPOONS!!!! and everybody dives to get a spoon. the person that does not get a spoon is out. You would eliminate a spoon each round and play until you have a winner. The "spoons" game is the one where everybody sits in a circle with a number of spoons in the middle corresponding to the number of players in the circle minus one. Then cards are passed, one at a time, around the circle from the deck and the player may start collecting them until they reach four of a kind (they're only allowed to keep a total of 4 cards in their hand at a time). When the first player gets four of a kind, that person nonchalantly picks up one of the spoons and continues passing the cards. As soon as the first person picks up a spoon, everybody else grabs a spoon. Of course one player is "spoonless" and is out of the game. The game starts again and repeats until only one player is left. It's hilarious fun trying to watch your cards and the spoons at the same time.
Wednesday, 30 April 2003 15:21

Spit in the Bucket

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This game can get kind of gross, if people are squeamish about saliva. Set up two buckets on chairs on one end of the room and several squirt bottles filled with water on the other end of the room. Form two teams and have them line up behind the two chairs. This is a relay race. The players run to the water bottles, squirt as much water in their mouths as they can, then run back to the bucket and spit in it. At the moment the player spits into the bucket, the next player can run for the water bottle. Give a time limit, depending on the size of your group. The team with the most water/saliva in the bucket at the time limit wins. It's actually pretty hard to run with your mouth full of water and people making you laugh. Eventually, one kid is bound to spray their team. When we played, the floor got wet and one kid skidded and crashed into the chair holding the bucket. It was nasty.
Wednesday, 30 April 2003 15:21

Something To Do

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1. Have the class count off into two teams. Team one stands in a line facing the audience (which is team 2). 2. Team two must try to look cool and relaxed. If someone is fidgeting, or obviously uncomfortable, give him a task (counting white shoes, counting lights, etc.) until he is looking comfortable. 3. Keep coaching for them to focus on their activity. 4. When they are all looking comfortable, change the teams. 5. Ask how they learned to overcome discomfort or nervousness while in front of an audience.
Wednesday, 30 April 2003 15:21

Soccer Shuffle

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You will need chairs and a Nerf soccerball. Divide group into 2 teams. Form 2 lines of chairs facing each other. Team 1 on one side and Team 2 on the other (See below). Each team must kick the ball and try to score to their right hand side. The ball must pass the last 2 people on the end to score. However, it cannot go over the heads of those two. Hands must be kept behind their backs and a "hand ball" results in the ball being dropped by the referee near that person's goal. (Kind of a penalty shot). XXXXXXXXXX Team One o XXXXXXXXXX Team Two People will get kicked, but keep encouraging them to go after the ball. :) Give enough room so they can reach the ball, but not too close so that they're not in danger of getting kicked anywhere else.
Wednesday, 30 April 2003 15:21

Soap Shrink

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Good for any group size. Divide your group into any number of teams. Give each team a large, new bar of soap. Provide one or more kiddy pools filled with water -- enough pools so that one person from each team has access to one. (**I used water buckets -- one for each team**) On "GO" have teams race to shrink their bars of soap without breaking them. Team members will need to take turns furiously "washing their hands" to shrink the soap. If a bar of soap breaks, it's disqualified. (**I allowed them to start over with a new bar of soap and try to catch up**) Call time after five minutes. The team with the smallest bar of soap wins. (**This worked as an indoor game pretty well -- although a little messy. But the clean-up was easy and fun with mops**) Award hotel-size bars of soap to winning team members. Take this a step further and add a brief study of Psalm 51:10 "Create in me a pure heart, O God" or other "cleansing" verses.
Wednesday, 30 April 2003 15:21

Skittles

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Boys take up positions at each end of the hall standing in front of a skittle. They have to use several soccer balls to knock over the skittles at the other end of the hall while protecting their own from being knocked over. No one is allowed past halfway. When a skittle is knocked over, the person guarding it goes out and another comes in. You have a hall like this front wall ----------------------------------- o o o o o b b b b b -----------midway------------------ b b b b b o o o o o ------------------------------------ Back wall Where: b=boy o=skittle= heavy cardboard tube (what we use) or anything that stands up and can be knocked over by a thrown ball. Should be spaced more than arms-length. There are several (soccer etc) balls in play. The object of the game is for players to knock over the opposing skittles by throwing balls at them. Boys don't have to stand in front of their skittle, they can move anywhere on their side of the midway line. If a boys skittle gets knocked over, the next person in line (along the side of the hall) comes in and takes his place. If a skittle gets knocked over, even by a bounce (esp. bounce!) that boy goes out. What tends to happen is that the guys that go out to collect loose balls in the middle, come back to find their skittle lying on the floor! I think that covers everything, just ask if you have any questions.
Wednesday, 30 April 2003 15:20

Skit-In-A-Bag

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Divide the group into groups of 4-5. Have a brown grocery bag full of funny, misc. items you find around your house for each group. Have one member of the group come up and pick a bag, but they are not allowed to know what is inside it. Say "go". They take the bag back to the group and come up with a skit from the Bible that uses every item in the bag. Bags usually contain about 5-7 items. Things like a comb, an apple, a stuffed animal. randomly select silly things from your garage or living room the kids can be creative and have fun at the same time. (If you have a group of young people who are young Christians you may have to help them chose a story or divide the group so that the number of Bible scholars are even.
Wednesday, 30 April 2003 15:20

Simulation Explanation

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Are you wondering, what in the world are "Simulation Games." Well, Graeme Codrington has put together an excellent explanation. Instead of trying to develop my own, I am going to give you his explanation and example of a "Simulation Game." I appreciate this excellent explanation and example, and if you have any questions, feel free to e-mail me, Ryan Nielsen. The explanation is as follows: Hi, Simulation games started as a concept of introducing young people to real life in "simulated" activities (much like an airline pilot gets to fly a simulator before the give him/her the real thing to mess up). In youth groups, then, simulation games are meant to take that big, bad and ugly thing called the "Adult-Real World" and reduce a specific aspect of it to an experience that the young people (or in fact, business leaders - which is where t started) can go through. The key to simulation games is the "de-briefing" at the end, when the implications are discussed. Most simulation games pull at the emotions, forcing participants to analyze their own feelings and emotions. Because of this, they can often be very difficult to control. As an example (and one I would NOT follow, and for which the original youth pastor got fired) took place in my home country (South Africa) a few years ago. As you probably know, SA has been characterized by violence between black and white for many years, as we struggled for freedom from an unjust government. The institutionalized church (mainly Afrikaans) used Scripture to back up their belief in apartheid (the policy of racial segregation and white supremacy). Anyway, this youth pastor of a conservative white youth group, invited some of his black friends from the local township to come to the church during a Friday night program, and hi-jack the youth group. They used real guns, and after kicking the door down, shouted for all the Christians to come outside to be shot to death. Only the youth pastor was aware that it was staged. One of my friends was then 16 years old, and said he was absolutely petrified - but he went outside with about a quarter of the youth group. The group was then brought together and calmed down (sugar water, warm blankets, etc), and these four black young people gave their testimonies about growing up in an oppressive state but still being true to their Christian beliefs. As I said, this one was WAY over the top and *Folks, don't try this at home*. But, it followed the principles of simulations games - it reproduced real feelings (in this case, a bit too real), and thus sparked debate. You can imagine what came out of that evening (including the good stuff through discussion and challenge to the young people, came the youth pastor's unemployed state). There are hundreds of others, and as you get the hang of it, you can design your own. I am sending one example through a separate mail that deals with social classes, and how the rich oppress the poor. ENJOY.
Wednesday, 30 April 2003 15:20

Simulation Example

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Here's one that might be similar to what you're looking for - but much less complex: Have about 1/4 of your group pulled aside (before the meeting) and instructed that they are aliens but want to mix in. The only thing that sets them apart is that they have difference social skills than humans. See below: Humans vs. Aliens Shake Hands = Click Heels together as greeting Nod for head to mean yes = Click tongue Yawn when tired = Get up and walk around Yell when angry = Smile and so on.... What happens is that the humans and aliens mix together and the humans try to find all the aliens (without knowing the social differences). It's more of a mixer games I guess, but I thought it might get you started if you wanted to flesh it out some more. Thanks
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TitleDate Added
Bouncy Ball Blitz 2012-11-06 22:06:02
Chain Reaction 2012-02-26 14:28:00
Giant 75 foot Water Slide 2012-01-22 21:28:24
Peanut Butter Face 2012-01-15 23:44:28
Messy Twister 2012-01-15 23:43:37

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