Pastor2Youth.com :: Games
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Mild Activity (228)

Wednesday, 30 April 2003 01:58

Who's Your Neighbor

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This is a great get to know you game that our youth like to play even when they know everyone in the circle. You start with a chair for every person playing (less one chair for the person in the middle). The person in the middle walks up to someone that's sitting down, points at them and asks "Who's your neighbor?". As soon as they have asked the question, they count to 10 as fast as they can. The person that was pointed at must say the first names of the persons on his right AND left before the one in the middle finishes counting to 10. If they can't name both people, they are in the middle. If they succeed with naming the names, the person in the middle then asks "Do you like your neighbor?". The person pointed at can answer either yes or no (I always say there is nothing personal with the "NO" answer...it's just part of the game). If he answers yes, EVERYONE must get up and move to a different seat at least 2 chairs away from where they were sitting. If the person says "NO", then the middle person asks "WHY NOT?". The person that was pointed at then responds with some kind of answer...i.e. "because they are wearing jeans"...then everyone wearing jeans would have to get up and move. Everytime that some people move, the middle person tries to take an empty seat and the person left without a chair becomes the new middle person.
Wednesday, 30 April 2003 01:58

Who's Line is it Anyway

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This is our rendition of the popular TV show. Put everyone's name on a slip of paper and place it in a bag. Then, come up with different situations for the "actors" to act out( make sure you put how many people are needed for each situation), place these in another bag. To begin the game, draw out a situation and according to the number of actors needed, draw out that number of names. For example, Jonah being swallowed by the whale and then spit out, you need a minimum of two actors. This game gets even the shyest person in your group to join in and it brings loads of laughter.
Wednesday, 30 April 2003 01:57

Who Sir? Me Sir?

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Have the kids sit in one row containing just enough chairs for everyone. Have the kids number off, then say, "I'm looking for the one who stole my cookie jar and I believe it was number seven". You can say any number, but the corresponding kid has to say "Who sir, me sir?" to which you reply "Yes sir, you sir". The student then says, "No sir, not I sir", and the leader asks, "Then who sir?" and the student replies, "Number two, sir". Then the second students says, "Who sir, me sir?" and the leader says "Yes sir, you sir" and the game continues like this until a student messes up by saying the wrong word, hesitating too long, or answering to the wrong number. The student who messes up goes to the end of the line, and many students will have a new number. The point is to get to the front of the line, so the kids will want to keep returning the "questioning" to a person sitting closer to the front of the line to give them more opportunities to mess up so that the students can move up. The leader can add to the confusion after the kids understand how to play by talking very fast or by talking directly to one student while saying another's number. Our kids love this game and the leader doesn't have to worry about what to do with kids who are "out" of the game because they are never out.
Wednesday, 30 April 2003 01:57

Wheel of Faith

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Just like Wheel of Fortune except with a spiritual purpose. Our wheel is simply a round piece of wood attached to a square base by a spinning device (easily bought at local hardware store). Cut out different colours of triangle-shaped construction paper and write on them ( ie. 100 points, 500 points, bankrupt, prize - we even had on that said "sing" where if the player didn't get a letter they had to sing something). Now glue these onto the circular piece of wood to create a "wheel of faith". We placed thumb tacks on the perimeter of the wheel and used one half of an ice cream bucket handle as a wand to gradually slow down the wheel ( similar to the real one on the show). You can use similar categories for your puzzles but we try to use lots of Scripture verses or Church related things - any phrase, place, person, event, or before & after concept you think would fit. Draw as many blank spaces on the chalkboard as there are letters in the puzzle (like hangman). Let the kids spin individually or as a team (if there are lots of kids) and let them guess letters and try to solve the puzzle - give them a small prize if they succeed. Like the real thing if someone's letter isn't on the board they lose thier turn. This is a great way to get the regular kids to learn more Scripture verses and to expose the new kids to Gospel verses and ideas.
Wednesday, 30 April 2003 01:57

What Are We?

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Break up the group into 2-4 teams. Have them assemble together. The judge or judges have to get to a somewhat of an elevated position. You can stand on a chair. You call out an object and each group has to make that object as it would be seen from above. The judge decides whose shape looks the most realistic and awards a point. Play 5 or 6 rounds increasing the difficulty of the shape. When I did this we had a high balcony to use at our University. It was a blast. Some examples of shapes are, a stop sign, a chair, a palm tree with coconuts, a dog, a person, or a pair of sunglasses
Wednesday, 30 April 2003 01:57

What Am I?

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The youth sit in a circle. One person goes outside the room, while he is away the others decide what he should "be" when he comes back. He has to ask each youth member in turn what he has to buy for himself. One may say black boots, another a whistle, another a flashlight, etc. If the shopper goes right around the circle without guessing what he is (policeman), he must go out again, and the campers will choose something else.
Wednesday, 30 April 2003 01:56

Weight Machine

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1 Volunteer and 3 helpers Have people find out the weight of the volunteer prior to the game. (They need to find out as naturally as possible). During your meeting have one of the helpers come up and explain how this person has the uncanny gift of guessing the weight of anyone they meet. Then ask for three volunteers. Choose the other two helpers and the volunteer you are going to get. Have the three 'volunteers' stand off to one side of the room. Have the weight machine person sit on the floor and then bring over the first helper/volunteer. They sit down facing the weight machine and put the bottoms of their feet against the bottom of the weight machine's feet. They both reach across and grab wrists. The weight machine leans back and lifts the other person off their butt and then lowers them back down. They think about how heavy the helper was and then announces their weight. (Of course, you already gave him this information beforehand - although a pronouncement of 400 lbs for a small ninth grade girl is funny, too) This is repeated for the other helper and then the true volunteer. But after the weight machine lifts the true volunteer up you slide a monster sized, plastic bowl or pan of water under where their butt will be lowered.
Wednesday, 30 April 2003 01:56

We Got It, They Got It

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The object is to be the first team to get four of a kind in your hand and have your partners signal by yelling "We Got It" or to be the first team to catch another team with four of a kind in their hand and yell "They Got It". SMALL GROUP: Sit around the table with your partner opposite. Each person is dealt 4 cards and then the dealer puts 4 cards in the middle of the table and the says "go". Players can exchange the cards in their hands with the ones on the table (all cards face up on table) trying to get 4 of a kind. (Dealer takes away cards on table when action stops and puts out 4 new cards) When one person gets 4 of a kind he/she tries to signal their partner who must call "we got it" before other players notice and say "they got it". A point is given to the team that either has 4 of a kind and calls it or catches another team with 4 of a kind and calls it.BIG GROUPS: Same idea as small group but play in a bigger room. Divide into teams and then divide teams in half and put them across from each other in a room. (so 1/2 team is facing the other 1/2). Give each 1/2 team 4 cards. Place 4 cards in middle of floor and say go. Kids run up and exchange only the cards in their own hands (makes everyone participate) and when a 1/2 teams has 4 of a kind they must try and signal their other 1/2 to call "we got it" before another team notices and calls "they got it".
Wednesday, 30 April 2003 01:56

Water Waiter

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Two leaders, a chair and volunteer, and a plastic or Styrofoam cup full to the brim with water. Get a volunteer and lead them into another room. While they are away clue in everyone else what is going on. Basically the scene is a restaurant the youth leader is the customer, the other leader the waiter. The volunteer must be the table. Lead the volunteer in explain to him that he or she is a table. They must act like a table, rigid and supportive, strong and straight. Get them set up as the table with the chair beside them. Now the youth leader walks in and the waiter comes up to him and asks him for his order. Act this out in as funny a way as possible. Then the waiter asks what the customer would like to drink. "Oh, just water" The waiter leaves and returns with the Styrofoam cup of water which either he or the youth leader places on the table right between the victims shoulder blades. then everyone runs away. It is impossible to get the cup of your shoulders without spilling the water all over yourself! But it is fun watching people try!
Wednesday, 30 April 2003 01:56

Walk of Faith

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I got this game from a friend of mine and it is great! The time depends on how many kids you have.You take the board and put it on the ground(don't let the kids see the board). Blindfold the kid and tell them they are going to take a walk of faith. Have two adults pick the kid up as high as they can and tell him he is 2 or 3 feet off the ground have a third adult put the kids feet on the board.Then let go and tell them to walk.It is a great initiation!!!!
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TitleDate Added
Bouncy Ball Blitz 2012-11-06 22:06:02
Chain Reaction 2012-02-26 14:28:00
Giant 75 foot Water Slide 2012-01-22 21:28:24
Peanut Butter Face 2012-01-15 23:44:28
Messy Twister 2012-01-15 23:43:37

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