:: Games

Friday, 03 June 2011 23:21


Bases Overview: Bases is a fast-paced outdoor game combining elements of ‘Capture the Flag’ (CTF), flag football, and role playing. Bring and drink plenty of water, and take a break between games to rest and collaborate. Please read the clarifying ‘Notes’ after each section for important information and tips. Objectives for Winning: A Game: a single play-through that is won when one team destroys their opponent’s Home base. The Match: the combination of a few or several games that is won when a team reaches the score the teams have chosen beforehand. Scores are not added up until the end of each game. A team receives 3 points each time they destroy their opponent’s Home base, 1 point for every opponent Field base they destroy, and 1 point for each Field base they build (even if it is later destroyed). Note: Make the teams as balanced as possible, and readjust if necessary. While playing, the most important things to keep in mind are safety and honesty - both serious injury and dishonesty will ruin any game. What You’ll Need: People: At least 5 players per team - there is no maximum limit. Flag Football Belts and Flags: Each player needs a belt with 2-3 removable flags that match his or her team’s color. If there are extra belts and flags, use them for the Home and Field bases. If not, you’ll need something like colored bandannas or cloth strips. Space: At an urban, suburban, or rural setting. For safety reasons, decide if boundaries are needed and where. Note: There are no ‘safe’ zones or areas where players are immune from having their flags stolen. With large fields or large teams, you may want to have phones so you can communicate with each other. Player Elimination: When all of a player\'s flags are stolen, they have been eliminated, can no longer steal flags, and must ‘Recharge’ to continue playing. To Recharge, they should pick up their flags and return to a team base to put them back on. If a player has lost 1 or more flags, but not all of them, he or she can return to a base to place the flags back on. Note: The eliminated player is responsible for finding his or her own flags. It is important that players who stole an opponents’ flags do not throw or hide them, but drop them in an obvious place or give them back to their opponent. If a player has had a flag stolen, but still has another, they should keep the unattached flag with them. Team Bases: Home Base: 1-3 Home flags are used to mark a team’s Home base (1-2 if the belts have just 2 flags). The the belt with flags is fastened, or just flags, are placed onto something, like a tree, that serves as the team’s Home base and acts as a Recharge location. Both teams should agree on the placement of each other’s Home flags before the match begins. Field Base: 1-3 Field flags are used to mark a team’s Field bases (1-2 if your belts have just 2 flags). Like the Home base, these serve as Recharge locations. Before the match begins, teams choose specific locations where Field bases can be built. Field bases can only be built at these locations. There may be 1-2 Field base locations near each team’s Home base, and 1-3 somewhere near the middle of the field. We suggest selecting 2-3 total Field base locations for every 10 total players. At the beginning of each game, the base locations near each team’s Home base belong to them, and are marked by the team’s Field flags. The base locations near the middle of the field are neutral, and can be built by either team. Neutral bases need to be obvious or marked with something like a belt without flags. If a base is destroyed, either team can rebuild at the base location. Note: When deciding what locations to use for bases, make sure they are evenly distributed across the field. Field bases that belong to teams at the beginning of the game do not count towards their game score, only those built during the game. All base flags should always be in plain sight and within reach. Protecting Bases: To protect their Home and Field bases, a team assigns Defenders to them (see ‘Player Units’ below). A base can have 1 Defender for each of its base flags, meaning teams can assign up to 3 Defenders to a Home or Field base that has 3 base flags (if using belts with just 2 flags, teams can assign up to 2 Defenders to each base). Destroying Bases: To destroy a base, an opponent player must remove the Home or Field flags. Players cannot remove an opponent base’s flags until all of its Defenders have been eliminated. Player Units: 1. Attackers: Attackers wear 2 belt flags, with 1 on each side. They focus on eliminating opponents by stealing their flags or destroying their bases. Attackers may begin the game at any of the team’s Home or Field bases. 2. Defenders: Defenders have the most important role in the game. They wear 2 belt flags, with 1 on each side, but their belt is put on backwards. At the beginning of the game, each team base should have at least one Defender. Defenders steal flags, but mostly focus on building, defending, and representing their team’s bases. Building: To build a base, a Defender places Field flags, or a belt with Field flags, onto a Field base location. Defenders should carry the belt and/or flags in their non-dominant hand. If the Defender is eliminated before building a Field base, he or she must return to the Home base with the Field flags to Recharge. Defending & Representing: 1. A base’s original Defenders are the only players that can represent that Home or Field base. Once a base is built and its Defenders are assigned, teams cannot add base flags or Defenders to it later in the game. 2. Defenders must stay within about 5 yards of the base. If they leave the 5-yard radius, they become an Attacker, and the base loses a Defender. 3. Defenders must Recharge at a different base when eliminated to continue playing as the base’s Defender. Defenders that Recharge at a different base can return to represent it, if it hasn’t been destroyed. If they Recharge at the base they represent, including Home base, they become an Attacker or other unit. If they’ve lost some but not all of their flags, Defenders can find and replace their stolen flags at the base they are defending. Note: Defenders can voluntarily leave the base’s 5-yard radius and become extra Attackers, Defenders of a base to be built, or other units. If there is ever any question about a 5-yard radius, use the Defender\'s striding pace as a yard. When a Field base has been destroyed, the last Defender eliminated should take the Field flags back to the team’s Home base. For small teams, it’s best that no more than half your players are Defenders. From the author: If you have any ideas, feedback, or suggestions for this game, or would like the extended rules that include more player units, I would love to hear about it! This email address is being protected from spambots. You need JavaScript enabled to view it..
Wednesday, 12 January 2011 13:32

捉鬼金三角(Triangle Tag)

4 人進行的室內或戶外。其中3 人手拖手成一個三角形,並安排其中一做目標, 而第4 人在三角形外作「鬼」。「鬼」需要跑上前拖走目標,而整個三角形必須一 路跑一路轉來阻止目標被捉走。

Wednesday, 12 January 2011 13:31

「廁所刷」曲棍球 (Toilet Bowl Hockey)

這遊戲利用「廁所刷」來打曲棍球。所需要的物質是一個較大的場地和一個球去 代替曲棍球的橡皮圓盤。

Wednesday, 12 January 2011 13:30

佔位 (Shuffle Your Buns)

玩家們坐在椅子上並圍成一個圓圈,其中一張椅子必須是空的,另一位自願者站 立在圓圈內。 遊戲目的是阻止站立者坐上空椅子。而坐在椅子上的玩家必須趕快地向左(或右) 佔位,把站立者排除在外。玩家們每次只可向左(或右)佔一張椅子。假如站立者 成功佔位,在他左(或右)者刖成為下一位站立者。

В этой игре может участвовать любое количество игроков. Возьмите небольшую мягкую подушечку или мягкий мячик, или любой другой мягкий предмет, которым можно бросать друг в друга, не причиняя травмы. Пусть вся группа сядет в круг, а один останется стоять в середине. Пусть кто-нибудь начнёт игру. Он встает и выкрикивает имя другого человека из участников. Тот, кто стоит в середине должен кинуть в названного участника раньше, чем тот выкрикнет имя другого человека. Подушку можно кидать только в колени и ниже. Если бросающий успел попасть в названного участника раньше, чем тот выкрикнул новое имя, то они меняются местами, и игра продолжается.

Tuesday, 11 January 2011 16:10

УЗКАЯ ДОРОГА. (Narrow Road)

При помощи ленты, мела, или любым другим способом нарисуйте узкую тропинку вокруг какого – нибудь здания или площадки. Игроки должны всё время идти по тропинке, не выходя за ее границы. При этом всегда одна нога должна оставаться на тропе. Участники должны в обязательном порядке пройти весь маршрут, и не могут останавливаться.  Установите преграды на протяжении всего пути, чтобы было трудно удержать на тропе, хотя бы одну ногу. Также рядом с тропой положите шоколадки и другие привлекательные вещи, которые будут соблазнять участников сойти с тропы.  Прохождение всего маршрута должно осуществляться за приблизительно три минуты.  Пускайте участников друг за другом с интервалом 30 секунд.  Объясните, что хотя это не гонка, все же время прохождения маршрута будет учитываться. Дух соревнования сделает игру более привлекательной.  На финише должен стоять человек, которого участники действительно уважают. Если участник не уложился во время (3 минуты), то он должен вернуться на старт с результатом «МАРШРУТ НЕ ПРОЙДЕН».  После игры, обсудите с учкастниками вопрос: какой из соблазнов и какое припятствие было самым сложным.  Обсудите также вопрос о том, какие проблемы и трудности ожидают молодых людей на их жизненном пути. («Терпение» Евр. 12:1).

Напишите различные имена на листочках бумаги и приклейте на спину каждого из участников. Имена должны быть из одной предметной группы, например, имена апостолов, или герои известных мультиков и так далее. Каждый участник должен молча, не задавая вопросов, читая имена на спинах других участников, отгадать имя, напписанное у него на спине.

Пусть каждый произнесет своё имя, а затем назовет животное или какой-либо объект, который ему нравиться, и объяснит почему.

Участники встают в круг. Первый участник называет свое имя и делает какое-нибудь движение, или издает какой-нибудь звук. Теперь вся группа произносит его имя и повторяет его движение или звук. Игра оканчивается, когда будут произнесены имена всех участников. Человек: «Моё имя_____» (движение или звук). Группа: «Его (её) имя____» (движение или звук). Следующий человек: «Моё имя____» (движение или звук). Группа: «Его (её) имя ___» (движение или звук).

Все делается так же как и в варианте 1, только к имени добавляется еще что-нибудь, касающееся участника, например: «Моё имя _______, и я люблю яблоко».

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TitleDate Added
Bouncy Ball Blitz 2012-11-06 22:06:02
Chain Reaction 2012-02-26 14:28:00
Giant 75 foot Water Slide 2012-01-22 21:28:24
Peanut Butter Face 2012-01-15 23:44:28
Messy Twister 2012-01-15 23:43:37

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